Mostrando 3 resultados de: 3
Filtros aplicados
Enhancing phonological awareness in Children with Dyslexia: Application based on a computer learning game environment
Conference ObjectAbstract: The aim of this research is to improve phonological awareness in children with dyslexia by using a cPalabras claves:digital literacy, dyslexia, Gamification, Inclusive Learning, Phologial awarenessAutores:González-González C.S., Jaime Basurto-Ortiz, Silvia Vaca-Gallegos, Torres-Carrion Pablo VicenteFuentes:scopusImproving cognitive abilities through gestural interaction
Conference ObjectAbstract: The psychology of learning and the neurosciences sustain an ongoing effort in the study of memory inPalabras claves:COGNITIVE SKILLS, Gamification, gestural interaction, NeuroscienceAutores:Bravo C.B., González-González C.S., Moro A.I., Torres-Carrion Pablo VicenteFuentes:googlescopusSerious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system
ArticleAbstract: One of the principal problems of rehabilitation is that therapy sessions can be boring due the repetPalabras claves:Exergames, Gamification, recommender systems, Rehabilitation, Serious GamesAutores:González-González C.S., Muñoz-Cruz V., Toledo-Delgado P.A., Torres-Carrion Pablo VicenteFuentes:googlescopus