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Use of augmented reality to improve specific and transversal competencies in students
ArticleAbstract: Work in higher educational centres implicates the use of different types of methodology. The digitalPalabras claves:APP, Augmented reality, Digital competence, Specific and transversal competences, University StudentsAutores:Marín-Díaz V., Meneses López E., Vázquez-Cano E., Wellington Villota OyarvideFuentes:googlescopusRelation of the associated factors in the development of gamified experiences
ArticleAbstract: Currently one of the main concerns among teachers is the lack of involvement of students in academicPalabras claves:creativity, Education, Learning, MOTIVATION, STUDENTSAutores:María Belén Morales-Cevallos, Meneses López E., Parra-González M.E., Segura-Robles A.Fuentes:scopus