Mostrando 3 resultados de: 3
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Publisher
ACM International Conference Proceeding Series(1)
Advances in Intelligent Systems and Computing(1)
Universal Access in the Information Society(1)
Área temáticas
Escuelas y sus actividades; educación especial(2)
Conocimiento(1)
Economía de la tierra y la energía(1)
Educación de adultos(1)
Funcionamiento de bibliotecas y archivos(1)
Origen
scopus(3)
Engagement in the course of programming in higher education through the use of gamification
ArticleAbstract: Programming learning in college education is hard for students. Consequently, strategies are requirePalabras claves:Challenge, engagement, Gamification, MOTIVATIONAutores:Maria Soledad Ramirez-Montoya, Mena J., Peñalvo F.J.G., Rincón-Flores E.G., Rojas-López A.Fuentes:scopusEngaging MOOC through gamification: Systematic mapping review
Conference ObjectAbstract: While gamification has a strong position in business and marketing, it is just emerging in the educaPalabras claves:Gamification, Mooc, ONLINE LEARNING, teaching/learning strategiesAutores:Maria Soledad Ramirez-Montoya, Mena J., Rincón-Flores E.G.Fuentes:scopusThe use of gamification as a teaching methodology in a MOOC about the strategic energy reform in México
Conference ObjectAbstract: The arrival of online programs in education is pushing educators to promote new ways of teaching toPalabras claves:Gamification, MOOCs, Teacher educationAutores:Maria Soledad Ramirez-Montoya, Mena J., Ramírez-Velarde R., Rincón-Flores E.G.Fuentes:scopus