Mostrando 10 resultados de: 13
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Conference on Human Factors in Computing Systems - Proceedings(4)
Proceedings - Graphics Interface(3)
Human-Computer Interaction(1)
ITS 2009 - The ACM International Conference on Interactive Tabletops and Surfaces, Proceedings(1)
PerDis 2016 - Proceedings of the 5th ACM International Symposium on Pervasive Displays(1)
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Ciencias de la computación(6)
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scopus(13)
Bubble radar: Efficient pen-based interaction
Conference ObjectAbstract: The rapid increase in display sizes and resolutions has led to the re-emergence of many pen-based inPalabras claves:interaction techniques, Large-display systems, Multi-display systems, Object pointing, ReachingAutores:Aliakseyeu D., Gutwin C., Miguel A. Nacenta, Subramanian S.Fuentes:scopusA comparison of guiding techniques for out-of-view objects in full-coverage displays
Conference ObjectAbstract: Full-coverage displays can place visual content anywhere on the interior surfaces of a room (e.g., aPalabras claves:Full-coverage displays, Guiding, Smart rooms, Spatial notification, Target finding, WedgesAutores:Carson I., Gutwin C., Miguel A. Nacenta, Petford J.Fuentes:scopusAll across the circle: Using auto-ordering to improve object transfer between mobile devices
Conference ObjectAbstract: People frequently form small groups in many social and professional situations: from conference attePalabras claves:Ad-hoc sharing, Auto-ordering, Object transferAutores:Gutwin C., Li C., Miguel A. Nacenta, Stanley K.G.Fuentes:scopusE-conic: A perspective-aware interface for multi-display environments
Conference ObjectAbstract: Multi-display environments compose displays that can be at different locations from and different anPalabras claves:Legibility, Multi-display environments, pattern matching, Perspective-aware interfaces, Steering, targetingAutores:Gutwin C., Itoh Y., Kitamura Y., Miguel A. Nacenta, Miki Y., Sakurai S., Subramanian S., Yamaguchi T.Fuentes:scopusPerspective cursor: Perspective-based interaction for multi-display environments
Conference ObjectAbstract: Multi-display environments and smart meeting rooms are now becoming more common. These environmentsPalabras claves:Direct-manipulation interfaces, Laser pointing, Multi-display interaction techniques, Multi-monitor environmentsAutores:Champoux B., Gutwin C., Miguel A. Nacenta, Sallam S., Subramanian S.Fuentes:scopusUbiquitous cursor: A comparison of direct and indirect pointing feedback in multi-display environments
Conference ObjectAbstract: Multi-display environments (MDEs) connect several displays into a single digital workspace. One of tPalabras claves:Large displays, Mouse ether, Multi-display environments, Perspective cursor, targeting, Ubiquitous cursorAutores:Cockburn A., Gutwin C., Mandryk R.L., Miguel A. Nacenta, Xiao R.Fuentes:scopusPointing all around you: Selection performance of mouse and ray-cast pointing in full-coverage displays
Conference ObjectAbstract: As display environments become larger and more diverse - now often encompassing multiple walls and rPalabras claves:Full-coverage displays, Immersive spaces, Laser pointing, Multi-display environments, Pointing, targetingAutores:Gutwin C., Miguel A. Nacenta, Petford J.Fuentes:scopusSometimes when we touch: How arm embodiments change reaching and coordination on digital tables
Conference ObjectAbstract: In tabletop work with direct input, people avoid crossing each others' arms. This natural touch avoiPalabras claves:Embodiments, Reaching, SOCIAL NORMS, TabletopsAutores:Doucette A., Gutwin C., Mandryk R.L., Miguel A. Nacenta, Sharma S.Fuentes:scopusThe ASPECTA toolkit: Affordable full coverage displays
Conference ObjectAbstract: Full Coverage Displays (FCDs) cover the interior surface of an entire room with pixels. FCDs make poPalabras claves:Full coverage displays, Hemispherical projection, ToolkitsAutores:Ede C., Eremondi J., Gutwin C., Miguel A. Nacenta, Petford J.Fuentes:scopusThe effects of changing projection geometry on the interpretation of 3D orientation on tabletops
Conference ObjectAbstract: Applications with 3D models are now becoming more common on tabletop displays. Displaying 3D objectsPalabras claves:Autores:Carpendale S., Gutwin C., Hancock M., Miguel A. NacentaFuentes:scopus