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Filtros aplicados
Palabras Claves: "Intention to Use"
Subtipo de publicación
Article
(1)
Publisher
Journal of Hospitality, Leisure, Sport and Tourism Education
(1)
Área temáticas
Educación de adultos
(1)
Área de conocimiento
Educación superior
(1)
Pedagogía
(1)
Año de Publicación
2020
(1)
Origen
scopus
(1)
Palabras Claves
Gamification
(1)
MOTIVATION
(1)
University Students
(1)
educational technology
(1)
Gamification as a motivation strategy for higher education students in tourism face-to-face learning
Article
Abstract:
The purpose of this research was to examine the aspects that motivate a student's intention to use a
Palabras claves:
educational technology, Gamification, Intention to Use, MOTIVATION, University Students
Autores:
Aguiar-Castillo L., De Saá-Pérez P., Hernández-López L., Rafael Pérez-Jiménez
Fuentes:
scopus
1
1