Palabras claves: accessibility, Extended reality, Gamification, Hybrid IPTV, interactive digital TV (IDTV), Interactivity, Learning objects, Massive Open Online Course (MOOC), Transmedia Open Object Content (TOOC), Transmedia-Learning platform (Tm-Learning), Usability
Autores: Aguilar Cordón J., Alcantud Marín F., Arambarri Basañez J., Cabo Salvador J., Carlos De Castro Lozano, Sainz de Abajo B., Salcines E.G., Uceda J.M.R.