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IEEE Access(2)
Education in the Knowledge Society(1)
Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom(1)
SIIE 2021 - 2021 International Symposium on Computers in Education(1)
Can a learning companion be used to continue teaching programming to children even during the COVID-19 pandemic?
ArticleAbstract: Learning how to program in Primary Education has attracted significant research in recent years. ItPalabras claves:COVID-19., Learning programming, Primary Education, Programming environmentAutores:Elizabeth Katalina Morales Urrutia, Ocana J.M., Pérez-Marín D., Pizarro-Romero C.Fuentes:googlescopusHow to Integrate Emotions in Dialogues With Pedagogic Conversational Agents to Teach Programming to Children
Book PartAbstract: Pedagogic conversational agents are interactive systems that allow students to dialogue with them abPalabras claves:Autores:Elizabeth Katalina Morales Urrutia, Ocaña J.M., Pérez-Marín D.Fuentes:googlescopusHow to create emotional learning companions to teach programming in Primary Education?
Conference ObjectAbstract: The interest to teach programming in Primary Education has increased in the last years. Many approacPalabras claves:Human-computer Interaction, Learning companion, Primary Education, Teaching ProgrammingAutores:Elizabeth Katalina Morales Urrutia, Ocana J.M., Pérez-Marín D., Pizarro-Romero C.Fuentes:googlescopusImproving computational thinking in secondary students with unplugged tasks
ArticleAbstract: The teaching-learning of programming fundamentals is increasing in secondary schools, however, it isPalabras claves:Computational thinking Secondary education Programming fundamentals Unplugged approachAutores:Hijón-Neira R., Montes-León H., Pérez-Marín D., Sergio Raúl Montes-LeónFuentes:scopusUsing an Online Serious Game to Teach Basic Programming Concepts and Facilitate Gameful Experiences for High School Students
ArticleAbstract: Teaching programming to pre-university students has attracted a great deal of attention in the lastPalabras claves:C language, data flow diagrams, gameful experience, programming basics, Serious GamesAutores:Hijón-Neira R., Montes-León H., Pérez-Marín D., Sergio MontesFuentes:scopus