Aguiar-Castillo L.
20
Coauthors
6
Documentos
Volumen de publicaciones por año
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Año de publicación | Num. Publicaciones |
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2019 | 1 |
2020 | 1 |
2021 | 2 |
2022 | 1 |
2023 | 1 |
Publicaciones por áreas de conocimiento
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Área de conocimiento | Num. Publicaciones |
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Turismo | 3 |
Educación superior | 2 |
Pedagogía | 2 |
Tecnología educativa | 1 |
Inteligencia artificial | 1 |
Algoritmo | 1 |
Comunicación | 1 |
Publicaciones por áreas temáticas
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Área temática | Num. Publicaciones |
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Producción | 3 |
Salud y seguridad personal | 2 |
Geografía y viajes | 2 |
Programación informática, programas, datos, seguridad | 1 |
Escuelas y sus actividades; educación especial | 1 |
Educación superior | 1 |
Educación de adultos | 1 |
Ciencias de la computación | 1 |
Dirección general | 1 |
Factores que afectan al comportamiento social | 1 |
Principales fuentes de datos
Origen | Num. Publicaciones |
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Scopus | 6 |
Google Scholar | 0 |
RRAAE | 0 |
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Coautores destacados por número de publicaciones
Coautor | Num. Publicaciones |
---|---|
Rafael Pérez-Jiménez | 6 |
De Saá-Pérez P. | 3 |
Hernández-López L. | 2 |
Clavijo-Rodriguez A. | 2 |
Rajendra-Teli S. | 1 |
Arce-Santana E. | 1 |
Guerra-Yanez C. | 1 |
Guerra-Yanez V. | 1 |
Rabadan-Borjes J.A. | 1 |
Guerra V. | 1 |
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Publicaciones del autor
Gamification and proenvironmental performance: could tourists return home with more sustainable habits?
ArticleAbstract: Purpose: This study aims to demonstrate that gamification applied to an environmental behavior can cPalabras claves:Altruism, Destination reputation, Habit cycle, MOTIVATIONAutores:Aguiar-Castillo L., Rafael Pérez-Jiménez, Rajendra-Teli S.Fuentes:scopusGamification as a motivation strategy for higher education students in tourism face-to-face learning
ArticleAbstract: The purpose of this research was to examine the aspects that motivate a student's intention to use aPalabras claves:educational technology, Gamification, Intention to Use, MOTIVATION, University StudentsAutores:Aguiar-Castillo L., De Saá-Pérez P., Hernández-López L., Rafael Pérez-JiménezFuentes:scopusGamification as an approach to promote tourist recycling behavior
ArticleAbstract: Recycling behavior is an issue that affects the sustainability of many seasonal destinations. The EUPalabras claves:Gamification, Recycling behavior, Tourism destination reputationAutores:Aguiar-Castillo L., Clavijo-Rodriguez A., De Saá-Pérez P., Rafael Pérez-JiménezFuentes:scopusGamification and deep learning approaches in higher education
ArticleAbstract: Gamification is a tool that has been used to promote commitment and motivation to students. This facPalabras claves:Deep learning approach, Gamification, HEgameApp, higher education, Student commitmentAutores:Aguiar-Castillo L., Clavijo-Rodriguez A., De Saá-Pérez P., Hernández-López L., Rafael Pérez-JiménezFuentes:scopusGamification: A Motivation Metric Based in a Markov Model
ArticleAbstract: The current situation in the world with the COVID-19 pandemic has reinforced a pre-existing trend baPalabras claves:Gamification, higher education, Markov Model, Mobile learningAutores:Aguiar-Castillo L., Arce-Santana E., Guerra-Yanez C., Guerra-Yanez V., Rafael Pérez-JiménezFuentes:scopus