Mostrando 3 resultados de: 3
Filtros aplicados
Publisher
International Journal of Emerging Technologies in Learning(1)
Journal of Hospitality, Leisure, Sport and Tourism Education(1)
Sensors(1)
Área temáticas
Ciencias de la computación(1)
Dirección general(1)
Educación de adultos(1)
Factores que afectan al comportamiento social(1)
Producción(1)
Área de conocimiento
Algoritmo(1)
Comunicación(1)
Educación superior(1)
Inteligencia artificial(1)
Pedagogía(1)
Objetivos de Desarrollo Sostenible
ODS 4: Educación de calidad(2)
ODS 11: Ciudades y comunidades sostenibles(1)
ODS 17: Alianzas para lograr los objetivos(1)
ODS 3: Salud y bienestar(1)
ODS 9: Industria, innovación e infraestructura(1)
Origen
scopus(3)
Gamification as a motivation strategy for higher education students in tourism face-to-face learning
ArticleAbstract: The purpose of this research was to examine the aspects that motivate a student's intention to use aPalabras claves:educational technology, Gamification, Intention to Use, MOTIVATION, University StudentsAutores:Aguiar-Castillo L., De Saá-Pérez P., Hernández-López L., Rafael Pérez-JiménezFuentes:scopusGamification: A Motivation Metric Based in a Markov Model
ArticleAbstract: The current situation in the world with the COVID-19 pandemic has reinforced a pre-existing trend baPalabras claves:Gamification, higher education, Markov Model, Mobile learningAutores:Aguiar-Castillo L., Arce-Santana E., Guerra-Yanez C., Guerra-Yanez V., Rafael Pérez-JiménezFuentes:scopusSurvey on optical wireless communications-based services applied to the tourism industry: Potentials and challenges
ReviewAbstract: In this paper, we explore the potential applications of Optical Wireless Communications in the touriPalabras claves:Internet of behavior, Optical camera commu-nications, Optical Wireless Communications, Smart destination, TOURISM, visible light communicationsAutores:Aguiar-Castillo L., Guerra V., Rabadan-Borjes J.A., Rafael Pérez-Jiménez, Torres J.R.Fuentes:scopus