Valcke M.
52
Coauthors
17
Documentos
Volumen de publicaciones por año
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Año de publicación | Num. Publicaciones |
---|---|
2017 | 2 |
2018 | 1 |
2019 | 3 |
2020 | 3 |
2021 | 2 |
2022 | 5 |
2023 | 1 |
Publicaciones por áreas de conocimiento
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Área de conocimiento | Num. Publicaciones |
---|---|
Finanzas | 6 |
Tecnología educativa | 5 |
Pedagogía | 4 |
Educación superior | 2 |
Estudios de género | 2 |
Investigación de mercado | 1 |
Emprendimiento | 1 |
Publicaciones por áreas temáticas
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Área temática | Num. Publicaciones |
---|---|
Escuelas y sus actividades; educación especial | 6 |
Educación | 6 |
Economía financiera | 5 |
Dirección general | 5 |
Economía | 3 |
Conocimiento | 2 |
Funcionamiento de bibliotecas y archivos | 1 |
Retórica y colecciones literarias | 1 |
Psicología aplicada | 1 |
Ciencias de la computación | 1 |
Principales fuentes de datos
Origen | Num. Publicaciones |
---|---|
Scopus | 17 |
Google Scholar | 12 |
RRAAE | 0 |
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Coautores destacados por número de publicaciones
Coautor | Num. Publicaciones |
---|---|
Katherine Chiluiza Garcia | 10 |
Everaert P. | 9 |
Silvia Mariela Méndez Prado | 5 |
Sharon Guaman-Quintanilla | 4 |
Margarita Ortiz-Rojas | 3 |
Jéssica Castillo-Nuñez | 3 |
Derluyn I. | 3 |
Susana Gabriela Zambrano Zapata | 1 |
Marlon José Zambrano Franco | 1 |
Sandy Liliana Quishpillo | 1 |
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Publicaciones del autor
Gamification and learning performance: A systematic review of the literature
Conference ObjectAbstract: Over the last 10 years, research on gamification, the use of game elements in non-game contexts, hasPalabras claves:Gamification, Learning Outcomes, Literature review, Review of researchAutores:Katherine Chiluiza Garcia, Margarita Ortiz-Rojas, Valcke M.Fuentes:googlescopusGamification in computer programming: Effects on learning, engagement, self-efficacy and intrinsic motivation
Conference ObjectAbstract: Worldwide, the workforce requires professionals to master programming skills, regardless of their knPalabras claves:Gamification, INTRINSIC MOTIVATION, Learning, Programming, SELF-EFFICACYAutores:Katherine Chiluiza Garcia, Margarita Ortiz-Rojas, Valcke M.Fuentes:googlescopusGamification through leaderboards: An empirical study in engineering education
ArticleAbstract: Universities are looking for solutions to engage more students in STEM domains and enhance their leaPalabras claves:Gamification, intrinsic motivation (IM), leaderboards, learning performance (LP), STEMAutores:Katherine Chiluiza Garcia, Margarita Ortiz-Rojas, Valcke M.Fuentes:googlescopusIs the dosed video-vignettes intervention more effective with a longer-lasting effect? A financial literacy Study.
Conference ObjectAbstract: An analysis comparing short and long periods of video vignettes intervention and a follow-up evaluatPalabras claves:Dosed effects, Espol, Financial literacy, key financial decisions, Long-lasting effects, University Students, Video vignettesAutores:Everaert P., Silvia Mariela Méndez Prado, Valcke M.Fuentes:googlescopusYoung people’s expressed needs for Comprehensive Sexuality Education in Ecuadorian schools
ArticleAbstract: This study analyses the expressed sexuality education needs of young people from Azuay, a region ofPalabras claves:Comprehensive sexuality education, ECUADOR, expressed needs, young peopleAutores:Derluyn I., Jéssica Castillo-Nuñez, Valcke M.Fuentes:scopus