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Gamification Applied to Programming Learning with Virtual Reality and Augmented Reality: Comparative Analysis
Conference ObjectAbstract: The advancement of information and communication technologies (ICT) has generated significant changePalabras claves:Augmented Reality, gamification, Learning, Serious Games, Virtual realityAutores:Angie Angulo-Almea, Miguel Angel Quiroz Martinez, Monica Daniela Gomez Rios, Paredes-Velasco M.Fuentes:orcidscopusDesign of an augmented reality software tool to improve user interaction and awareness in geolocation platforms.
ArticleAbstract: Las personas no dan importancia a las reglas o protocolos de cada deporte mediante el diseño de unaPalabras claves:Augmented Reality, GEOLOCATION, Learning, Sports rulesAutores:Alejandro Drouet-Barreiro, Miguel Angel Quiroz Martinez, Monica Daniela Gomez Rios, Paredes-Velasco M.Fuentes:googlescopusAugmented reality as a methodology to development of learning in programming
Conference ObjectAbstract: Learning programming is a complicated task and there is a high rate of students’ failure or desertioPalabras claves:Augmented Reality, Computer science, Learning, programmingAutores:Monica Daniela Gomez Rios, Paredes-Velasco M.Fuentes:googlescopusAnalysis of emotions in the use of augmented reality technologies in education: A systematic review
ReviewAbstract: Currently, the availability and usefulness of computer applications developed supporting the teachinPalabras claves:Augmented Reality, Education, emotions, LearningAutores:Hernández-Beleño R.D., José A. Fuentes-Pinargote, Monica Daniela Gomez Rios, Paredes-Velasco M.Fuentes:googlescopusAnalysis of the Emotions Experienced by Learning Greedy Algorithms with Augmented Reality.
OtherAbstract: Students have difficulties in understanding algorithm subjects, in particular how the source code ofPalabras claves:Augmented Reality, emotions, greedy algorithm, LearningAutores:Monica Daniela Gomez Rios, Paredes-Velasco M., Velazquez-Iturbide J.A.Fuentes:googlescopusReconocimiento automático de voz aplicado a la mejora en el proceso de aprendizaje de lectura en nivel escolar
Bachelor ThesisAbstract: El presente artículo realiza el estudio de los algoritmos y los métodos que se utilizan para el recoPalabras claves:algorithms, BAUM-WELCH ALGORITHM, DNN (DEEP NEURAL NETWORKS), HMM (HIDDEN MARKOV MODEL), Learning, speech recognition, Viterbi algorithmAutores:Fabiola Lissett Cevallos Correa, Monica Daniela Gomez RiosFuentes:rraaeEmotional Implications of Stress and/or Anxiety Using Augmented Reality in Learning Tools
OtherAbstract: The impact of emotions on learning, especially with the use of technologies such as augmented realitPalabras claves:anxiety, Augmented Reality, emotions, Learning, StressAutores:Johnny Coral-Brito, Lourdes Alejandro-Guerra, Monica Daniela Gomez Rios, Paredes-Velasco M.Fuentes:scopusAugmented Reality in Teaching Technological Concepts: Emotions and Learning in Elementary School Students
OtherAbstract: This study examines how augmented reality (AR) impacts the understanding of technological concepts aPalabras claves:Augmented Reality, Educational Inclusion, emotions, Learning, technologyAutores:Monica Daniela Gomez Rios, Paredes-Velasco M., Roger Orrala-Bailon, Santiago Teodoro Castro AriasFuentes:scopus