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Lecture Notes in Networks and Systems(2)
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AHP for a comparative study of tools used for programming learning
Conference ObjectAbstract: Programming learning has become a fundamental tool for entering the world of work. The problem is thPalabras claves:AHP, Augmented reality, Programming Learning, Technology platforms, Type of learning, Virtual RealityAutores:Doris Juliana Castillo Herrera, Karla Stefania Narváez Lucio, Maikel Yelandi Leyva Vazquez, Monica Daniela Gomez Rios, Monica Gómez RíosFuentes:googlescopusAugmented reality as a methodology to development of learning in programming
Conference ObjectAbstract: Learning programming is a complicated task and there is a high rate of students’ failure or desertioPalabras claves:Augmented reality, Computer science, Learning, ProgrammingAutores:Monica Daniela Gomez Rios, Monica Gómez Ríos, Paredes-Velasco M.Fuentes:googlescopusAugmented reality with algorithm animation and their effect on students’ emotions
ArticleAbstract: Algorithm animations are a resource that assists in learning algorithms by visually displaying the bPalabras claves:Algorithm animation, Augmented reality, Dijkstra's algorithm, emotionsAutores:Monica Daniela Gomez Rios, Monica Gómez Ríos, Paredes-Velasco M., Velazquez-Iturbide J.A.Fuentes:googlescopusAnalysis of emotions in the use of augmented reality technologies in education: A systematic review
ReviewAbstract: Currently, the availability and usefulness of computer applications developed supporting the teachinPalabras claves:Augmented reality, Education, emotions, LearningAutores:Hernández-Beleño R.D., José A. Fuentes-Pinargote, Monica Daniela Gomez Rios, Monica Gómez Ríos, Paredes-Velasco M.Fuentes:googlescopusAnalysis of the emotions experienced by learning greedy algorithms with augmented reality
Conference ObjectAbstract: Students have difficulties in understanding algorithm subjects, in particular how the source code ofPalabras claves:Augmented reality, emotions, greedy algorithm, LearningAutores:Monica Daniela Gomez Rios, Paredes-Velasco M., Velazquez-Iturbide J.A.Fuentes:scopusImpacto de las emociones en el uso de tecnologías de realidad aumentada en la educación
Bachelor ThesisAbstract: En la actualidad podemos ser capaces de percatarnos cómo ha sido la evolución que se ha venido dandoPalabras claves:educacion, realidad aumentada, TECNOLÓGIASAutores:José Alberto Fuentes Pinargote, Monica Daniela Gomez RiosFuentes:rraaeReconocimiento automático de voz aplicado a la mejora en el proceso de aprendizaje de lectura en nivel escolar
Bachelor ThesisAbstract: El presente artículo realiza el estudio de los algoritmos y los métodos que se utilizan para el recoPalabras claves:ALGORITHMS, BAUM-WELCH ALGORITHM, DNN (DEEP NEURAL NETWORKS), HMM (HIDDEN MARKOV MODEL), Learning, speech recognition, Viterbi algorithmAutores:Fabiola Lissett Cevallos Correa, Monica Daniela Gomez RiosFuentes:rraaeMethodology for the Development of Computer Applications with Augmented Reality in the Tourism Sector
Conference ObjectAbstract: This study analyzes studies that have a methodological basis in the development of computer applicatPalabras claves:Augmented reality, Computer applications, Software development methodology, Software Engineering, Tourism sectorAutores:Juan Javier Trujillo Villegas, Maikel Yelandi Leyva Vazquez, Miguel Angel Quiroz Martinez, Monica Daniela Gomez RiosFuentes:scopusModeling and Analysis of Critical Success Factors in the Implementation of Second Life in Virtual Classrooms for Teaching in Education Using Fuzzy Cognitive Maps
Conference ObjectAbstract: The pandemic, produced by covid-19, gave rise to a new normal, in which education is part of that chPalabras claves:Critical success factors, Fuzzy Cognitive Maps, online courses, Second life, Virtual Classrooms, Virtual worldsAutores:Kevin Daniel Andrade Loor, Luis Carlos Basantes Villacis, Maikel Yelandi Leyva Vazquez, Monica Daniela Gomez Rios, Monica Gómez RíosFuentes:googlescopusUsing augmented reality in programming learning: A systematic mapping study
Conference ObjectAbstract: Coding skills have become the new language of communication for the tech world. At an educational lePalabras claves:Augmented reality, Collaborative learning, Computational Thinking, Learning based on gamification, Programming LearningAutores:Monica Daniela Gomez Rios, Paredes-Velasco M.Fuentes:scopus