Mostrando 10 resultados de: 42
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ACM International Conference Proceeding Series(4)
Sustainability (Switzerland)(4)
EDUNINE 2018 - 2nd IEEE World Engineering Education Conference: The Role of Professional Associations in Contemporaneous Engineer Careers, Proceedings(3)
International Journal of Engineering Education(3)
2016 3rd International Conference on eDemocracy and eGovernment, ICEDEG 2016(2)
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Escuelas y sus actividades; educación especial(25)
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Métodos informáticos especiales(6)
Comparison of applications for educational data mining in Engineering Education
Conference ObjectAbstract: Currently there are many techniques based on information technology and communication aimed at assesPalabras claves:Educational Data Mining, K-Means, Open Source, performance, Software ToolAutores:Diego Buenaño-Fernandez, Sergio Luján-MoraFuentes:scopusComprehensive learning system based on the analysis of data and the recommendation of activities in a distance education environment
ArticleAbstract: Traditional teaching, based on techniques in which students develop a passive function, has proven tPalabras claves:Data Mining, Engineering education, Expert System, Open Source, Project based learningAutores:Diego Buenaño-Fernandez, Sergio Luján-Mora, William Villegas-Ch, Xavier Iván Palacios-PachecoFuentes:scopusAutism and web-based learning: Review and evaluation of web apps
Conference ObjectAbstract: Challenges with social skills are the main barrier of people with autism preventing them to be indepPalabras claves:Autism, internet, Quality evaluation, Web appsAutores:Andrés Larco, Cesar Yanez, Esteban Díaz, Sergio Luján-MoraFuentes:scopusBridging the gaps between technology and engineering education
ArticleAbstract: The great technological development in which we are immersed has changed the scenarios, tools and foPalabras claves:e-Learning, Engineering, Teachers, TRAINING, Virtual Education, VIRTUAL LEARNINGAutores:Juan Zaldumbide, Myriam Peñafiel, Rosa Navarrete, Sergio Luján-MoraFuentes:googlescopusBring your own device (BYOD): Students perception-Privacy issues: A new trend in education?
Conference ObjectAbstract: Bring your own device (BYOD) studies the benefits and impacts of allowing the employees to bring thePalabras claves:Bring your own device, BYOD in education, Personal data, personal devices, privacyAutores:Oswaldo Moscoso-Zea, Pablo Saa, Sergio Luján-MoraFuentes:scopusAn approach to Inclusive Education in Electronic Engineering Through Serious Games
Conference ObjectAbstract: The development of video games has had a great growth in recent years. Also, serious games have posiPalabras claves:accessibility, disabilities, Electronic engineering education, Impairments, Inclusive education, MOBILE DEVICES, Serious GamesAutores:Angel Jaramillo-Alcázar, Carlos Guaita, Jorge Rosero-Beltrán, Sergio Luján-MoraFuentes:scopusAnalysis of the usage of virtual classrooms in the National Polytechnic School of Ecuador: Teachers' perception
Conference ObjectAbstract: This paper summarizes the findings of the analysis of the usage of virtual classrooms in the EscuelaPalabras claves:ACTIVITIES, assessment, Resources, Virtual classroomAutores:Luz Marina Vintimilla, Montesdeoca P.P., Myriam Peñafiel, Sergio Luján-MoraFuentes:scopusA SWOT analysis of bring your own devices in mobile learning
Conference ObjectAbstract: In current education there is a trend called bring your own devices (BYOD), this refers to the policPalabras claves:BYOD, Learning, m-learning, MOBILE DEVICES, SWOTAutores:Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusA Serious Game to Learn Basic English for People with Hearing Impairments
Conference ObjectAbstract: In recent years, higher education has faced the need to apply educational changes due to the increasPalabras claves:accessibility, English Learning, Hearing impairments, Serious Game, video gamesAutores:Angel Jaramillo-Alcázar, Marco Galarza-Castillo, María José Fernández, Sergio Luján-MoraFuentes:googlescopusA method to develop accessible online serious games for people with disabilities: A case study
ArticleAbstract: Video games that are used as teaching tools are called serious games. However, there is an importantPalabras claves:accessibility, disabilities, educational, Impairments, Learning, Multi-platform, online, Serious GamesAutores:Angel Jaramillo-Alcázar, Marco Galarza-Castillo, Paz Cortez-Silva, Sergio Luján-MoraFuentes:scopus