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Challenges to assess accessibility in higher education websites: A comparative study of Latin america universities
ArticleAbstract: The Web has revolutionized our daily lives, becoming a prime source of information, knowledge, inquiPalabras claves:accessibility, assess, Evaluation, higher education, Latin America, university, Web accessibility, Web content accessibility guidelines (WCAG) 2.0, WEBSITEAutores:Patricia Acosta-Vargas, Sergio Luján-Mora, Tania AcostaFuentes:scopusCombined method for evaluating accessibility in serious games
ArticleAbstract: Nowadays, one of the learning resources in the educational area are serious games, also called trainPalabras claves:accessibility, assessment, Combined method, Evaluation, Interactive simulations, Serious Games, Web Content Accessibility Guidelines (WCAG) 2.1Autores:Luis Salvador-Ullauri, Mario González-Rodríguez, Patricia Acosta-Vargas, Sergio Luján-MoraFuentes:googlescopusBridging the accessibility gap in Open Educational Resources
ArticleAbstract: Open Educational Resources (OER) are being fostered as a global movement for providing educational oPalabras claves:Access for All metadata, accessibility, Accessible UX, Adaptations of educational resources, Open educational resourcesAutores:Rosa Navarrete, Sergio Luján-MoraFuentes:scopusAn approach to Inclusive Education in Electronic Engineering Through Serious Games
Conference ObjectAbstract: The development of video games has had a great growth in recent years. Also, serious games have posiPalabras claves:accessibility, disabilities, Electronic engineering education, Impairments, Inclusive education, MOBILE DEVICES, Serious GamesAutores:Angel Jaramillo-Alcázar, Carlos Guaita, Jorge Rosero-Beltrán, Sergio Luján-MoraFuentes:scopusAn approach to accessible serious games for people with dyslexia
ArticleAbstract: Dyslexia is a cognitive disorder that affects the evolutionary ability to read, write, and speak inPalabras claves:accessibility, Development method, disabilities, educational, Impairments, Learning, Serious Games, SustainabilityAutores:Angel Jaramillo-Alcázar, Eduardo Venegas, Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusAn ecosystem for corporate training with accessible MOOCs and OERs
Conference ObjectAbstract: Massive Open Online Courses (MOOCs) are a relatively new type of online courses characterized by thePalabras claves:accessibility, corporate training, Mooc, OERAutores:Sandra Sanchez-Gordon, Sergio Luján-MoraFuentes:scopusA Heuristic Method to Evaluate Web Accessibility for Users with Low Vision
ArticleAbstract: Checking the accessibility of a website is a significant challenge for accessibility experts. UsersPalabras claves:accessibility, assessment, Barrier walkthrough, Evaluation, Heuristic method, Low vision, Web Content Accessibility Guidelines (WCAG) 2.1, WEBSITEAutores:Luis Salvador-Ullauri, Patricia Acosta-Vargas, Sergio Luján-MoraFuentes:googlescopusA Serious Game to Learn Basic English for People with Hearing Impairments
Conference ObjectAbstract: In recent years, higher education has faced the need to apply educational changes due to the increasPalabras claves:accessibility, English Learning, Hearing impairments, Serious Game, video gamesAutores:Angel Jaramillo-Alcázar, Marco Galarza-Castillo, María José Fernández, Sergio Luján-MoraFuentes:googlescopusA heuristic method for evaluating accessibility in web-based serious games for users with low vision
ArticleAbstract: Nowadays, serious games have become a beneficial resource in the learning process; they are part ofPalabras claves:accessibility, assessment, Barrier walkthrough, Heuristic, method, Serious Games, Web Content Accessibility Guidelines (WCAG) 2.1Autores:Luis Salvador-Ullauri, Mario González-Rodríguez, Patricia Acosta-Vargas, Sergio Luján-MoraFuentes:googlescopusA method to develop accessible online serious games for people with disabilities: A case study
ArticleAbstract: Video games that are used as teaching tools are called serious games. However, there is an importantPalabras claves:accessibility, disabilities, educational, Impairments, Learning, Multi-platform, online, Serious GamesAutores:Angel Jaramillo-Alcázar, Marco Galarza-Castillo, Paz Cortez-Silva, Sergio Luján-MoraFuentes:scopus