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Advances in Intelligent Systems and Computing(2)
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A Comparison of Heart Rate in Normal Physical Activity vs. Immersive Virtual Reality Exergames
Conference ObjectAbstract: Regular physical exercise helps to maintain a good physical condition besides a healthy life, but thPalabras claves:Exergame, Gear VR, Heart rate, Immersive virtual reality, SmartWatchAutores:Esteban M. Fuentes, G. Palacios-Navarro, García-Magariño I., José Varela-AldásFuentes:googlescopusA Kinect-Based System for Lower Limb Rehabilitation in Parkinson’s Disease Patients: a Pilot Study
ArticleAbstract: This work brings together the emerging virtual reality techniques and the natural user interfaces toPalabras claves:Microsoft Kinect, Parkinson’s Disease, RehabilitationAutores:G. Palacios-Navarro, García-Magariño I., Ramos-Lorente P.Fuentes:scopusA kinect-based virtual reality system for Parkinson disease rehabilitation
Conference ObjectAbstract: This work brings together the emerging virtual reality techniques and the natural user interfaces toPalabras claves:Augmented reality, Fitts’ law, human computer interaction, Parkinson DiseaseAutores:G. Palacios-Navarro, García-Magariño I., Sergio Albiol-PérezFuentes:scopusDevelopment and validation of a specific self-efficacy scale in adherence to a gluten-free diet
ArticleAbstract: The aim of this study was to develop a scale to assess the levels of specific self-efficacy in orderPalabras claves:Adherence to a gluten-free diet, celiac disease, EMPOWERMENT, Perceived quality of life, SELF-EFFICACYAutores:Asensio-Martínez Á., Fueyo-Díaz R., G. Palacios-Navarro, Gascón-Santos S., Magallón-Botaya R., Sebastián-Domingo J.J.Fuentes:scopusEffects of sensory cueing in virtual motor rehabilitation. A review
ReviewAbstract: Objectives: To critically identify studies that evaluate the effects of cueing in virtual motor rehaPalabras claves:disorders, human computer interaction, Virtual cueing, Virtual motor rehabilitationAutores:G. Palacios-Navarro, García-Magariño García I., Sergio Albiol-PérezFuentes:scopusHead-mounted display-based therapies for adults post-stroke: A systematic review and meta-analysis
ReviewAbstract: Immersive virtual reality techniques have been applied to the rehabilitation of patients after strokPalabras claves:Head-Mounted Display, Immersive virtual reality, Motor recovery, Rehabilitation, strokeAutores:G. Palacios-Navarro, Hogan N.Fuentes:scopusImmersive virtual reality app to promote healthy eating in children
Conference ObjectAbstract: An immersive virtual reality application was developed as a serious game to support children on theiPalabras claves:CHILDREN, nutrition, Serious Game, Virtual RealityAutores:Esteban M. Fuentes, G. Palacios-Navarro, García-Magariño I., José Varela-AldásFuentes:googlescopusVirtual reality system for multiple sclerosis rehabilitation using KINECT
Conference ObjectAbstract: REOVIEM is a system that use the potencial of virtual reality (VR) and natural user interfaces (NUI)Palabras claves:motor rehabilitation, Multiple Sclerosis, Natural Interfaces, Virtual RealityAutores:Fardoum H.M., G. Palacios-Navarro, Gil-Gómez H., Gómez J.A.G., Lozano-Quilis J.A., Mashat A.S., Sergio Albiol-PérezFuentes:scopusVirtual rehabilitation for multiple sclerosis using a kinect-based system: Randomized controlled trial
ArticleAbstract: Background: The methods used for the motor rehabilitation of patients with neurological disorders inPalabras claves:Augmented reality, motor rehabilitation, Multiple Sclerosis, Natural Interfaces, Virtual RealityAutores:Fardoun H.M., G. Palacios-Navarro, Gil-Gómez H., Gómez J.A.G., Lozano-Quilis J.A., Mashat A.S., Sergio Albiol-PérezFuentes:scopusWorking alliance and virtual motor rehabilitation in Parkinson patients
Conference ObjectAbstract: Patients that suffer from Parkinson Disease (PD) have different symptoms such as tremors, stiffnessPalabras claves:human computer interaction, Parkinson Disease, therapeutic alliance, Virtual motor rehabilitationAutores:G. Palacios-Navarro, Gil-Gómez H., Gómez J.A.G., Quilis J.A.L., Sergio Albiol-PérezFuentes:scopus