Mostrando 5 resultados de: 5
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CEUR Workshop Proceedings(2)
Proceedings - 14th Latin American Conference on Learning Technologies, LACLO 2019(1)
Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017(1)
Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces, ITS 2015(1)
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Escuelas y sus actividades; educación especial(1)
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An early warning dropout model in higher education degree programs: A case study in Ecuador
Conference ObjectAbstract: Worldwide, a significant concern of universities is to reduce academic dropout rate. Several initiatPalabras claves:algorithm, Data Mining, Dropout pbkp_rediction, Early Detection, higher education, learning analyticsAutores:Alberto Jiménez, Kloos C.D., Margarita Ortiz-Rojas, Marín J.I., Moreno-Marcos P.M., Munoz-Merino P.J., Vanessa Hebkp_redia-JimenezFuentes:scopusAn overview of the LALA project
Conference ObjectAbstract: The LALA project (“Building Capacity to Use Learning Analytics to Improve Higher Education in LatinPalabras claves:adoption, Latin America, learning analyticsAutores:Gašević D., Hilliger I., Kloos C.D., Mar Pérez-Sanagustín, Margarita Ortiz-Rojas, Miguel Zuñiga-Prieto, Munoz-Merino P.J., Scheihing E., Tsai Y.S., Verbert K.Fuentes:scopusA step by step methodology for software design of a learning analytics tool in Latin America: A case study in Ecuador
Conference ObjectAbstract: One main objective for software developers is to find the right approach to design and develop a tooPalabras claves:DESIGN THINKING, Human-computer Interaction, Latin America, learning analytics, Software designAutores:Alberto Jiménez, Hilliger I., Katherine Chiluiza Garcia, Margarita Ortiz-Rojas, Ricardo D. MayaFuentes:scopusA tabletop system to promote argumentation in computer science students
Conference ObjectAbstract: This study explores the design of a tabletop system that seeks to bolster the argumentative skills oPalabras claves:Argumentation, computer science education, Software design, Tabletops, User-Centered DesignAutores:Katherine Chiluiza Garcia, Margarita Ortiz-Rojas, Marisol Wong-Villacrés, Vanessa EcheverriaFuentes:googlescopusGamification in computer programming: Effects on learning, engagement, self-efficacy and intrinsic motivation
Conference ObjectAbstract: Worldwide, the workforce requires professionals to master programming skills, regardless of their knPalabras claves:Gamification, INTRINSIC MOTIVATION, Learning, Programming, SELF-EFFICACYAutores:Katherine Chiluiza Garcia, Margarita Ortiz-Rojas, Valcke M.Fuentes:googlescopus