Mostrando 4 resultados de: 4
Subtipo de publicación
Conference Object(4)
Publisher
12th Latin American Conference on Learning Objects and Technologies, LACLO 2017(1)
2017 IEEE 2nd Ecuador Technical Chapters Meeting, ETCM 2017(1)
Proceedings - 13th Latin American Conference on Learning Technologies, LACLO 2018(1)
Proceedings - 3rd International Conference on Information Systems and Computer Science, INCISCOS 2018(1)
Área temáticas
Comunicaciones(2)
Escuelas y sus actividades; educación especial(2)
Ciencias de la computación(1)
Educación(1)
Educación superior(1)
Origen
scopus(4)
Current challenges of interactive digital television
Conference ObjectAbstract: This article presents a high level overview of the current challenges that Interactive Digital TelevPalabras claves:android, Ginga Middleware, Interactive Digital Television, ISDB-Tb, kinect, Mobile device, Remote Control, Second screen, WhatsAppAutores:Kenneth Samuel Palacio Baus, Lissette Munoz-Guillen, Magali Mejia-Pesantez, Mauricio Espinoza-MejíaFuentes:scopusFlipping the classroom with MOOCs. A pilot study exploring differences between self-regulated learners
Conference ObjectAbstract: The use of Flipped Classroom (FC) model supported with technology has allowed to optimize classroomPalabras claves:flipped Classroom, Learning strategies, Massive open online courses, SelfregulationAutores:Guillermo Pacheco, Isabel Espinoza, Jorge Luis Bermeo Conto, Jorge Maldonado-Mahauad, Lissette Munoz-Guillen, Mar Pérez-SanagustínFuentes:scopusShimiTV, a t-learning system for android TV
Conference ObjectAbstract: The development and gradual adoption of Interactive Digital Television (iDTV) has enabled novel mechPalabras claves:Ágil TVDi, Android TV, Interactive Digital Television, T learningAutores:Elio Quevedo, Lissette Munoz-Guillen, Magali Mejia-Pesantez, Paola CárdenasFuentes:scopusQuizTV: A game for interactive digital television. development considerations using the ginga-NCL middleware
Conference ObjectAbstract: This paper presents the process of analysis, design and implementation of a game for Interactive DigPalabras claves:GINGA, Interactive Digital Television, ISDB-Tb, Lua, NCLAutores:Lissette Munoz-Guillen, Magali Mejia-Pesantez, Xavier Garnica-Bautista, Xavier Maita-TepánFuentes:scopus