Mostrando 3 resultados de: 3
Filtros aplicados
Subtipo de publicación
Conference Object(3)
Publisher
2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020(1)
Communications in Computer and Information Science(1)
International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings(1)
Área temáticas
Funcionamiento de bibliotecas y archivos(2)
Ciencias de la computación(1)
Dirección general(1)
Fisiología humana(1)
Juegos de habilidad de interior(1)
Data Mining Techniques for Analysing Data Extracted from Serious Games: A Systematic Literature Review
Conference ObjectAbstract: Serious games are applications that pursue, on the one hand, the users' entertainment and, on the otPalabras claves:Data Mining, Serious Games, Systematic ReviewAutores:Marcos Patricio Orellana Cordero, Maria-Ines Acosta-Uriguen, Priscila CedilloFuentes:googlescopusImplementation of Clustering Techniques to Data Obtained from a Memory Match Game Oriented to the Cognitive Function of Attention
Conference ObjectAbstract: Serious games are software applications with an explicit educational objective that have been thorouPalabras claves:K-Means, Memory match game, Serious GamesAutores:Marcos Patricio Orellana Cordero, Maria-Ines Acosta-Uriguen, Reinerio Rodríguez GarcíaFuentes:scopusTowards an evaluation method of how accessible serious games are to older adults
Conference ObjectAbstract: The loss of cognitive and motor functions in humans increases with age, and the aging population isPalabras claves:accessibility, Evaluation, OLDER ADULTS, Serious GamesAutores:Maria-Ines Acosta-Uriguen, Pablo Sinchi, Paola G. Pesántez-Cabrera, Priscila Cedillo, Veronica JimboFuentes:scopus