Mostrando 8 resultados de: 8
Filtros aplicados
Subtipo de publicación
Conference Object(8)
Área temáticas
Escuelas y sus actividades; educación especial(3)
Juegos y diversiones de interior(3)
Juegos de habilidad de interior(2)
Medicina y salud(2)
Problemas sociales y servicios a grupos(2)
Área de conocimiento
Ciencias de la computación(4)
Cuidado de la salud(2)
Tecnología educativa(2)
Cognición(1)
Desarrollo cognitivo(1)
Año de Publicación
2021(8)
Challenges of Web Accessibility in a Health Application to Pbkp_redict Neonatal Mortality – The Score Bebe ®
Conference ObjectAbstract: We are currently experiencing the first global pandemic in the digital age due to the COVID-19 diseaPalabras claves:accessibility, assessment, HEALTH, neonatal mortality, The Score Bebe, WCAG 2.1, webAutores:Betzabé Tello, Carmenza Sevilla, Ivan Dueñas-Espín, PhD, Johanna Fonseca, Luciana Armijos-Acurio, Luis Vivas, María Fernanda Rivadeneira, Nancy Santillán, Patricia Acosta-Vargas, Ruth Jimbo-Sotomayor, Xavier Sánchez ChoezFuentes:scopusAssessment of Adaptive Behavior in the Design of Serious Games for People with Disabilities
Conference ObjectAbstract: This article shows the Integral Foundation users' review for the Special Child (FINE), to the findinPalabras claves:Adaptive behavior, Evaluation, Intellectual disabilityAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusDesigning Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology
Conference ObjectAbstract: The current research focuses on building a set of games for training and improving people’s cognitivPalabras claves:Education, Game development process, Intellectual disability, iPlus, serious game designAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jairo Vera, Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Patricia Acosta-Vargas, Verónica Gabriela Maldonado-Garcés, Yolanda OrtizFuentes:googlescopusDigital Resources and Children’s Learning: Parental Perception During the Pandemic
Conference ObjectAbstract: The coronavirus disease (COVID-19) pandemic has disrupted family life around the world. Families hadPalabras claves:covid-19, Education, Learning sciences, Parental perception, TRAININGAutores:Alvites-Huamaní C.G., Hugo Arias-Flores, Janio Jadán-Guerrero, Patricia Acosta-VargasFuentes:googlescopusImprovement of Accessibility in Medical and Healthcare Websites
Conference ObjectAbstract: Health information on the Web can make patients better informed about a disease, which according toPalabras claves:accessibility, assessment, IMPROVEMENT, Medicine websites, WCAG 2.1, web content accessibility guidelinesAutores:Janio Jadán-Guerrero, Luis Salvador-Ullauri, Mario González-Rodríguez, Patricia Acosta-Vargas, Tania AcostaFuentes:googlescopusTowards Accessibility Assessment with a Combined Approach for Native Mobile Applications
Conference ObjectAbstract: According to the Global Digital Report of 2020, mobile applications have increased significantly inPalabras claves:accessibility, assessment, Combined approach, Mobile application, WCAG 2.1Autores:Alvites-Huamaní C.G., Janio Jadán-Guerrero, Javier Guaña-Moya, Luis Salvador-Ullauri, Patricia Acosta-VargasFuentes:scopusTowards the Development of Serious Games Accessible for Users with Cognitive Disabilities
Conference ObjectAbstract: Nowadays, checking the ease of interaction with a serious game is a tremendous challenge for universPalabras claves:accessibility, assessment, Cognitive disability, Manual method, Serious Games, WCAG 2.1Autores:Carlos Corrales-Gaitero, Carrión-Toro M., Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopusUsability Inspection of a Serious Game to Stimulate Cognitive Skills
Conference ObjectAbstract: When creating user interfaces, usability considerations are important to ensure the target populatioPalabras claves:COGNITIVE ABILITIES, HabCog, Heuristic Evaluation, Serious Game, UsabilityAutores:Carlos Corrales-Gaitero, Carrión-Toro M., Jairo Vera, Jorge Luis Pérez Medina, Ligia Pilar Samaniego-Santillán, Marco Santórum G., Mayra Carrión-Toro, Michael S. Solah, Ortiz-Carranco N.Y., Patricia Acosta-Vargas, Verónica Gabriela Maldonado-GarcésFuentes:googlescopus