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An approach to accessible serious games for people with dyslexia
ArticleAbstract: Dyslexia is a cognitive disorder that affects the evolutionary ability to read, write, and speak inPalabras claves:accessibility, Development method, disabilities, educational, Impairments, Learning, Serious Games, SustainabilityAutores:Angel Jaramillo-Alcázar, Eduardo Venegas, Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusAnalysis of Data from Surveys for the Identification of the Factors That Influence the Migration of Small Companies to eCommerce
ArticleAbstract: Currently, medium and small businesses face a significant change in the way consumers purchase theirPalabras claves:Business intelligence, Decision Making, Ecommerce, factorial analysisAutores:Santiago Criollo-C, Walter Gaibor-Naranjo, William Villegas-Ch, Xavier Iván Palacios-PachecoFuentes:scopusAnalysis of authentication failures in the enterprise
Conference ObjectAbstract: Information security within enterprises has endured the systems and services in order to protect allPalabras claves:AAA, authentication, Enterprises, Radius, securityAutores:Richard K. Posso, Santiago Criollo-CFuentes:scopusA Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
ArticleAbstract: The main objective of this research is a working example of how a hybrid methodology combining tradiPalabras claves:Active learning, English speaking, innovative learning, Mobile learningAutores:Andrea Guerrero-Arias, Angel Jaramillo-Alcázar, Santiago Criollo-C, Sergio Luján-Mora, Vidal J.Fuentes:scopusA SWOT analysis of bring your own devices in mobile learning
Conference ObjectAbstract: In current education there is a trend called bring your own devices (BYOD), this refers to the policPalabras claves:BYOD, Learning, m-learning, MOBILE DEVICES, SWOTAutores:Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusCatch the thief: An approach to an accessible video game with unity
ArticleAbstract: Today, the video game industry is one of the most profitable business markets in the world. Video gaPalabras claves:accessibility, Education, Impairments, Software development, video gamesAutores:Angel Jaramillo-Alcázar, Edwin Patricio Flores-Garzón, Luis José Intriago-Echeverría, Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusAdvantages and disadvantages of m-learning in current education
Conference ObjectAbstract: M-learning is a teaching and learning methodology that uses mobile devices that have wireless connecPalabras claves:advantages, Disadvantages, higher education, MOBILE DEVICES, Mobile learning, teaching-learningAutores:Angel Jaramillo-Alcázar, Santiago Criollo-C, Sergio Luján-MoraFuentes:googlescopusExploring the Technological Acceptance of a Mobile Learning Tool Used in the Teaching of an Indigenous Language
ArticleAbstract: Language is the primordial element for cultural transfer in indigenous communities; if it is not praPalabras claves:DSR, Education, Kichwa, Learning, m-learning, mobile app, Mobile Applications, MOBILE DEVICES, Mobile learning, UTAUT ModelAutores:Andrea Guerrero-Arias, Angel Jaramillo-Alcázar, Mario González-Rodríguez, Mayron Lema, Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusEncouraging student motivation through gamification in engineering education
Conference ObjectAbstract: At present, there is a wide variety of teaching methods and educational strategies mediated by technPalabras claves:Active learning, Dynamic learning, Games, Gamification, m-learning, Mobile learningAutores:Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusImplementation of a glove as a computer man interface for people with motor disabilities
ArticleAbstract: The gestures or movements that the hands can perform can be the control to do many tasks, such as moPalabras claves:Database, Disability, Electronic glove, Flexible sensorsAutores:Angel Jaramillo-Alcázar, Jean Andres García, Santiago Criollo-CFuentes:scopus