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A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications
ArticleAbstract: The main objective of this research is a working example of how a hybrid methodology combining tradiPalabras claves:Active learning, English speaking, innovative learning, Mobile learningAutores:Andrea Guerrero-Arias, Angel Jaramillo-Alcázar, Santiago Criollo-C, Sergio Luján-Mora, Vidal J.Fuentes:scopusA SWOT analysis of bring your own devices in mobile learning
Conference ObjectAbstract: In current education there is a trend called bring your own devices (BYOD), this refers to the policPalabras claves:BYOD, Learning, m-learning, MOBILE DEVICES, SWOTAutores:Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusAn approach to accessible serious games for people with dyslexia
ArticleAbstract: Dyslexia is a cognitive disorder that affects the evolutionary ability to read, write, and speak inPalabras claves:accessibility, Development method, disabilities, educational, Impairments, Learning, Serious Games, SustainabilityAutores:Angel Jaramillo-Alcázar, Eduardo Venegas, Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusCatch the thief: An approach to an accessible video game with unity
ArticleAbstract: Today, the video game industry is one of the most profitable business markets in the world. Video gaPalabras claves:accessibility, Education, Impairments, Software development, video gamesAutores:Angel Jaramillo-Alcázar, Edwin Patricio Flores-Garzón, Luis José Intriago-Echeverría, Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusAdvantages and disadvantages of m-learning in current education
Conference ObjectAbstract: M-learning is a teaching and learning methodology that uses mobile devices that have wireless connecPalabras claves:advantages, Disadvantages, higher education, MOBILE DEVICES, Mobile learning, teaching-learningAutores:Angel Jaramillo-Alcázar, Santiago Criollo-C, Sergio Luján-MoraFuentes:googlescopusExploring the Technological Acceptance of a Mobile Learning Tool Used in the Teaching of an Indigenous Language
ArticleAbstract: Language is the primordial element for cultural transfer in indigenous communities; if it is not praPalabras claves:DSR, Education, Kichwa, Learning, m-learning, mobile app, Mobile Applications, MOBILE DEVICES, Mobile learning, UTAUT ModelAutores:Andrea Guerrero-Arias, Angel Jaramillo-Alcázar, Mario González-Rodríguez, Mayron Lema, Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusEncouraging student motivation through gamification in engineering education
Conference ObjectAbstract: At present, there is a wide variety of teaching methods and educational strategies mediated by technPalabras claves:Active learning, Dynamic learning, Games, Gamification, m-learning, Mobile learningAutores:Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusSustainable Teaching and Learning through a Mobile Application: A Case Study
ArticleAbstract: Currently, mobile devices are widely used as a support in education for teaching and learning of mulPalabras claves:Active learning, BLENDED LEARNING, Mobile Applications, Mobile learning, mobile learning experiencesAutores:Andrea Guerrero-Arias, Erick Altamirano-Suarez, Kevin Vidal-Pacheco, Lucía Jaramillo-Villacís, Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusTowards a new learning experience through a mobile application with augmented reality in engineering education
ArticleAbstract: With the rise of information technology and digitization, education has been faced with the need toPalabras claves:Augmented reality, Education, innovative learning, learning models, m-learning, Mobile Applications, Mobile learning, UsabilityAutores:David Abad-Vásquez, Fausto Andrés Velásquez-G, Jorge Luis Pérez Medina, Martic-Nieto M., Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusTowards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
ArticleAbstract: The pandemic caused by COVID-19 impacted the entire world, but the significant challenges to be facePalabras claves:Automation, Education, innovative learning, learning models, Phyton, Web ApplicationAutores:Andrea Guerrero-Arias, Angel Jaramillo-Alcázar, Jaime Govea, Jose Pierrottet, Santiago Criollo-C, Sergio Luján-Mora, Washington JátivaFuentes:scopus