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An approach to accessible serious games for people with dyslexia
ArticleAbstract: Dyslexia is a cognitive disorder that affects the evolutionary ability to read, write, and speak inPalabras claves:accessibility, Development method, disabilities, educational, Impairments, Learning, Serious Games, SustainabilityAutores:Angel Jaramillo-Alcázar, Eduardo Venegas, Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusTowards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education
ArticleAbstract: The pandemic caused by COVID-19 impacted the entire world, but the significant challenges to be facePalabras claves:Automation, Education, innovative learning, learning models, Phyton, Web ApplicationAutores:Andrea Guerrero-Arias, Angel Jaramillo-Alcázar, Jaime Govea, Jose Pierrottet, Santiago Criollo-C, Sergio Luján-Mora, Washington JátivaFuentes:scopusSustainable Teaching and Learning through a Mobile Application: A Case Study
ArticleAbstract: Currently, mobile devices are widely used as a support in education for teaching and learning of mulPalabras claves:Active learning, BLENDED LEARNING, Mobile Applications, Mobile learning, mobile learning experiencesAutores:Andrea Guerrero-Arias, Erick Altamirano-Suarez, Kevin Vidal-Pacheco, Lucía Jaramillo-Villacís, Santiago Criollo-C, Sergio Luján-MoraFuentes:scopus