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Sustainability (Switzerland)(2)
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Proceedings of 2018 Technologies Applied to Electronics Teaching, TAEE 2018(1)
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scopus(5)
An approach to Inclusive Education in Electronic Engineering Through Serious Games
Conference ObjectAbstract: The development of video games has had a great growth in recent years. Also, serious games have posiPalabras claves:accessibility, disabilities, Electronic engineering education, Impairments, Inclusive education, MOBILE DEVICES, Serious GamesAutores:Angel Jaramillo-Alcázar, Carlos Guaita, Jorge Rosero-Beltrán, Sergio Luján-MoraFuentes:scopusAn approach to accessible serious games for people with dyslexia
ArticleAbstract: Dyslexia is a cognitive disorder that affects the evolutionary ability to read, write, and speak inPalabras claves:accessibility, Development method, disabilities, educational, Impairments, Learning, Serious Games, SustainabilityAutores:Angel Jaramillo-Alcázar, Eduardo Venegas, Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusA method to develop accessible online serious games for people with disabilities: A case study
ArticleAbstract: Video games that are used as teaching tools are called serious games. However, there is an importantPalabras claves:accessibility, disabilities, educational, Impairments, Learning, Multi-platform, online, Serious GamesAutores:Angel Jaramillo-Alcázar, Marco Galarza-Castillo, Paz Cortez-Silva, Sergio Luján-MoraFuentes:scopusCatch the thief: An approach to an accessible video game with unity
ArticleAbstract: Today, the video game industry is one of the most profitable business markets in the world. Video gaPalabras claves:accessibility, Education, Impairments, Software development, video gamesAutores:Angel Jaramillo-Alcázar, Edwin Patricio Flores-Garzón, Luis José Intriago-Echeverría, Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusMethod for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder
ArticleAbstract: Autism spectrum disorder (ASD) covers a range of neurodevelopmental disorders that begin in early chPalabras claves:accessibility, ASD, Autism, disabilities, educational, Impairments, Learning, Serious Games, SustainabilityAutores:Alex Alvarado, Angel Jaramillo-Alcázar, Israel Albornoz, José Arias, Sergio Luján-MoraFuentes:scopus