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ACM International Conference Proceeding Series(2)
EDUNINE 2018 - 2nd IEEE World Engineering Education Conference: The Role of Professional Associations in Contemporaneous Engineer Careers, Proceedings(2)
Advances in Intelligent Systems and Computing(1)
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Proceedings - 2017 International Conference on Information Systems and Computer Science, INCISCOS 2017(1)
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Escuelas y sus actividades; educación especial(5)
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An approach to Inclusive Education in Electronic Engineering Through Serious Games
Conference ObjectAbstract: The development of video games has had a great growth in recent years. Also, serious games have posiPalabras claves:accessibility, disabilities, Electronic engineering education, Impairments, Inclusive education, MOBILE DEVICES, Serious GamesAutores:Angel Jaramillo-Alcázar, Carlos Guaita, Jorge Rosero-Beltrán, Sergio Luján-MoraFuentes:scopusAn approach to mobile serious games accessibility assessment for people with hearing impairments
Conference ObjectAbstract: Serious games allow educating in a fun way in different areas and its development in mobile devicesPalabras claves:Accessibility assessment, Accessibility guidelines, Hearing impairments, MOBILE DEVICES, Serious GamesAutores:Angel Jaramillo-Alcázar, Sergio Luján-MoraFuentes:scopusA mobile serious games assessment tool for people with motor impairments
Conference ObjectAbstract: Accessibility is a feature that often is not considered in the design of products or services and viPalabras claves:Accessibility assessment, Accessibility guidelines, MOBILE DEVICES, Motor disabilities, Motor impairments, Serious GamesAutores:Angel Jaramillo-Alcázar, Luis Salvador-Ullauri, Sergio Luján-MoraFuentes:scopusAccessibility assessment of mobile serious games for people with cognitive impairments
Conference ObjectAbstract: Today, serious games allow different kinds of content to be taught in a fun way. They have become aPalabras claves:Accessibility assessment, Accessibility guidelines, Cognitive disabilities, Cognitive impairments, MOBILE DEVICES, Serious GamesAutores:Angel Jaramillo-Alcázar, Luis Salvador-Ullauri, Sergio Luján-MoraFuentes:googlescopusAdvantages and disadvantages of m-learning in current education
Conference ObjectAbstract: M-learning is a teaching and learning methodology that uses mobile devices that have wireless connecPalabras claves:advantages, Disadvantages, higher education, MOBILE DEVICES, Mobile learning, teaching-learningAutores:Angel Jaramillo-Alcázar, Santiago Criollo-C, Sergio Luján-MoraFuentes:googlescopusExploring the Technological Acceptance of a Mobile Learning Tool Used in the Teaching of an Indigenous Language
ArticleAbstract: Language is the primordial element for cultural transfer in indigenous communities; if it is not praPalabras claves:DSR, Education, Kichwa, Learning, m-learning, mobile app, Mobile Applications, MOBILE DEVICES, Mobile learning, UTAUT ModelAutores:Andrea Guerrero-Arias, Angel Jaramillo-Alcázar, Mario González-Rodríguez, Mayron Lema, Santiago Criollo-C, Sergio Luján-MoraFuentes:scopusMobile serious games: An accessibility assessment for people with visual impairments
Conference ObjectAbstract: Nowadays, serious games allow to educate in an amused way in different areas. They have become a grePalabras claves:Accessibility guidelines, Low vision, MOBILE DEVICES, Serious Games, Visual ImpairmentAutores:Angel Jaramillo-Alcázar, Sergio Luján-MoraFuentes:scopusTowards an accessible mobile serious game for electronic engineering students with hearing impairments
Conference ObjectAbstract: Nowadays, serious games have become a great tool in engineering education learning process. DespitePalabras claves:Accessibility guidelines, Electronic engineering education, hearing impairment, MOBILE DEVICES, Serious GameAutores:Angel Jaramillo-Alcázar, Carlos Guaita, Jorge Rosero-Beltrán, Sergio Luján-MoraFuentes:scopus