Mostrando 5 resultados de: 5
Filtros aplicados
Subtipo de publicación
Conference Object(5)
Publisher
EDUNINE 2018 - 2nd IEEE World Engineering Education Conference: The Role of Professional Associations in Contemporaneous Engineer Careers, Proceedings(2)
Advances in Intelligent Systems and Computing(1)
Proceedings - 2017 International Conference on Information Systems and Computer Science, INCISCOS 2017(1)
Proceedings of 2018 Technologies Applied to Electronics Teaching, TAEE 2018(1)
Área temáticas
Escuelas y sus actividades; educación especial(4)
Juegos de habilidad de interior(3)
Física aplicada(2)
Juegos y diversiones de interior(1)
An approach to Inclusive Education in Electronic Engineering Through Serious Games
Conference ObjectAbstract: The development of video games has had a great growth in recent years. Also, serious games have posiPalabras claves:accessibility, disabilities, Electronic engineering education, Impairments, Inclusive education, MOBILE DEVICES, Serious GamesAutores:Angel Jaramillo-Alcázar, Carlos Guaita, Jorge Rosero-Beltrán, Sergio Luján-MoraFuentes:scopusAn approach to mobile serious games accessibility assessment for people with hearing impairments
Conference ObjectAbstract: Serious games allow educating in a fun way in different areas and its development in mobile devicesPalabras claves:Accessibility assessment, Accessibility guidelines, Hearing impairments, MOBILE DEVICES, Serious GamesAutores:Angel Jaramillo-Alcázar, Sergio Luján-MoraFuentes:scopusAccessibility assessment of mobile serious games for people with cognitive impairments
Conference ObjectAbstract: Today, serious games allow different kinds of content to be taught in a fun way. They have become aPalabras claves:Accessibility assessment, Accessibility guidelines, Cognitive disabilities, Cognitive impairments, MOBILE DEVICES, Serious GamesAutores:Angel Jaramillo-Alcázar, Luis Salvador-Ullauri, Sergio Luján-MoraFuentes:googlescopusAdvantages and disadvantages of m-learning in current education
Conference ObjectAbstract: M-learning is a teaching and learning methodology that uses mobile devices that have wireless connecPalabras claves:advantages, Disadvantages, higher education, MOBILE DEVICES, Mobile learning, teaching-learningAutores:Angel Jaramillo-Alcázar, Santiago Criollo-C, Sergio Luján-MoraFuentes:googlescopusTowards an accessible mobile serious game for electronic engineering students with hearing impairments
Conference ObjectAbstract: Nowadays, serious games have become a great tool in engineering education learning process. DespitePalabras claves:Accessibility guidelines, Electronic engineering education, hearing impairment, MOBILE DEVICES, Serious GameAutores:Angel Jaramillo-Alcázar, Carlos Guaita, Jorge Rosero-Beltrán, Sergio Luján-MoraFuentes:scopus