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Article(2)
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Escuelas y sus actividades; educación especial(2)
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2020(2)
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scopus(2)
Business software as technology for learning and knowledge: An experiential approach
ArticleAbstract: This study tests the impact of an experiential learning method on the academic performance of accounPalabras claves:Business software, Experiential learning, knowledge, TECHNOLOGY, university teachingAutores:Eloy González-Acosta, Maqueira-Caraballo G.C., Maylié Almeida-GonzálezFuentes:scopusGamification as an educational tool: the accounting student in the role of the manager, the accountant, and the auditor
ArticleAbstract: This research proposes learning by gamification in a role-playing game with accounting students whoPalabras claves:COMPETENCE, Gamification, Role playing, Teaching skillsAutores:Aleymis Torres-Chils, Eloy González-Acosta, Maylié Almeida-González, Traba-Montejo Y.M.Fuentes:scopus