Mostrando 10 resultados de: 14
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Smart Innovation, Systems and Technologies(3)
2020 IEEE ANDESCON, ANDESCON 2020(1)
Advances in Intelligent Systems and Computing(1)
Comunicar(1)
Esports and the Media: Challenges and Expectations in a Multi-Screen Society(1)
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Interacción social(5)
Dirección general(4)
Escuelas y sus actividades; educación especial(4)
Economía financiera(2)
Educación(2)
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Comunicación(3)
Tecnología educativa(2)
Administración pública(1)
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Origen
scopus(14)
Communication, citizenship and transparency: Access to public information as a tool for citizens’ participation in administrative management
ArticleAbstract: The present paper is intended to establish citizens’ knowledge about topics related to transparencyPalabras claves:CITIZEN PARTICIPATION, corruption, democracy, Institutional communication, Public information, transparencyAutores:Alex Patricio Caluguillin, Ángel Torres-Toukoumidis, Guamán I.A.R., Narcisa Medranda-MoralesFuentes:googlescopusAn overview of the gaming industry across nations: using analytics with power BI to forecast and identify key influencers
ArticleAbstract: Esports has seen a phenomenal explosion in popularity in recent years, gaining increasing interest fPalabras claves:analytics, eSports, forecasting, Games, Power BIAutores:Ángel Torres-Toukoumidis, González-Moreno S.E., Palma-Ruiz J.M., Valles-Baca H.G.Fuentes:googlescopusGamification in MOOC Context. Documentary Analysis
Conference ObjectAbstract: Massive Online Open Courses (MOOC) have been set up as an alternative for teaching during the pandemPalabras claves:Digitalization, Emerging technologies, Gamification, Learning, Mooc, PlatformsAutores:Ángel Torres-Toukoumidis, González-Moreno S.E., Palma-Ruiz J.M.Fuentes:googlescopusGamification in higher education instructors from ecuador, Spain and Mexico
Conference ObjectAbstract: This research is oriented to the study of university teachers as a fundamental part of the teaching-Palabras claves:Engineering, Gamification, Public universities, teacher training, university teaching, VIDEOGAMESAutores:Andrea De-Santis, Ángel Torres-Toukoumidis, Valle-Razo A.L.Fuentes:googlescopusGamified platform framing for entrepreneur competencies
ArticleAbstract: The study aims to reveal the need to propose a digital network where entrepreneurs can disseminate tPalabras claves:competencies, Entrepreneurial skills, Gamification, innovation, PlatformAutores:Ángel Torres-Toukoumidis, Chaljub J., Docente UPS, Juan Pablo Salgado, Juan Pablo Salgado-Guerrero, Luis Miguel Romero-Rodríguez, Mario Cajamarca, Vladimir Robles-BykbaevFuentes:googlescopusGlobal game jam in latin-america, a collaborative videogame learning experience
ArticleAbstract: Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aPalabras claves:Educational level, Global game jam, Learning, Quantitative study, Videogame productionAutores:Ángel Torres-Toukoumidis, Carrera P., Juan Pablo Salgado-Guerrero, Peñalva S.Fuentes:googlescopusEsports and the Media: Challenges and Expectations in a Multi-Screen Society
BookAbstract: This book takes a multidisciplinary approach to the question of esports and their role in society. APalabras claves:Autores:Ángel Torres-ToukoumidisFuentes:googlescopusDimensions and indicators of the information quality in digital media
ArticleAbstract: The current information ecosystem, crossed by a logic mediamorphosis, is increasingly generating thePalabras claves:digital journalism, Digital Media, Evaluation, INFORMATION, information quality, internet, JOURNALISMAutores:Ángel Torres-Toukoumidis, De-Casas-moreno P., Luis Miguel Romero-RodríguezFuentes:googlescopusOrganizational capabilities for family firm sustainability: The role of knowledge accumulation and family essence
ArticleAbstract: While prior studies recognize the importance of organizational capabilities for family firm sustainaPalabras claves:dynamic capabilities, External knowledge accumu-lation, Family essence, Family firms, Internal knowledge accumulation, Ordinary capabilities, partial least squares, structural equation modelingAutores:Ángel Torres-Toukoumidis, Barros-Contreras I., Palma-Ruiz J.M.Fuentes:googlescopusMicrocosmos® 3.0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Natural Sciences
Conference ObjectAbstract: Mobile learning (mlearning) is a potential option in the teaching process of Natural Sciences. TherePalabras claves:HIGH SCHOOL, Hybrid playing, Mobile learning, Natural sciences, TeachersAutores:Ángel Torres-Toukoumidis, Ortiz S., Roberto Vallejo-ImbaquingoFuentes:googlescopus