Mostrando 4 resultados de: 4
Subtipo de publicación
Conference Object(4)
Área temáticas
Ciencias de la computación(3)
Escuelas y sus actividades; educación especial(2)
Enfermedades(1)
Métodos informáticos especiales(1)
Teología social y eclesiástica cristiana(1)
Área de conocimiento
Ciencias de la computación(1)
Cognición(1)
Factores humanos y ergonomía(1)
Robótica(1)
Tecnología educativa(1)
Año de Publicación
2020(4)
Origen
scopus(4)
An intelligent ecosystem based on robotic assistants, rule-based reasoning and serious games to support early stimulation activities for children from low-income families
Conference ObjectAbstract: According to the UNESCO, early childhood care and education is an essential process of the childrenPalabras claves:CHILDREN, Early Stimulation, Low-income Families, Robotic AssistantsAutores:Ana Parra-Astudillo, Angel Andres Pérez Muñoz, Katherine Herrera, Marin-Guaman Y., T. Luna-Marin, Vladimir Robles-Bykbaev, Yaroslava Robles-BykbaevFuentes:scopusAn interactive application based on augmented reality and rules-based reasoning to support educational activities of high school students
Conference ObjectAbstract: According to the latest estimates of the United Nations Educational, Scientific and Cultural OrganizPalabras claves:Augmented reality, Children and youth, Mathematics, Support Decision SystemAutores:Angel Andres Pérez Muñoz, D. Castro-Idrovo, Fernando Pesántez Avilés, Vladimir Robles-Bykbaev, Yaroslava Robles-BykbaevFuentes:scopusAn interactive box based on fuzzy logic, mobile apps, and light indicators to stimulate the visuomotor, visual perception and cognition skills in children from 3 to 6 years
Conference ObjectAbstract: To achieve a successful transition to formal schooling, children must develop a set of specific skilPalabras claves:CHILDREN, fuzzy logic, Vistual stimulation, Visuomotor skillsAutores:Ana Parra-Astudillo, Angel Andres Pérez Muñoz, Paola Ingavélez-Guerra, Vladimir Robles-Bykbaev, Yaroslava Robles-BykbaevFuentes:scopusAn interactive system based on personal area networks, serious games and data mining to provide rehabilitation activities for older adults with cognitive decline
Conference ObjectAbstract: The latest estimates of the World Health Organization (WHO) point out that between 2015 and 2050, thPalabras claves:cognitive decline, Data Mining, Rehabilitation activities, Senior citizen, Serious GamesAutores:Efrén Lema-Condo, Karina A. Parra-Luzuriaga, P. Cabrera-Tigre, Paúl León-Gómez, Tapia-Rivera C., V. Villa-Matute, Vladimir Robles-Bykbaev, Yaroslava Robles-BykbaevFuentes:scopus