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scopus(16)
A MzScheme implementation of transition P systems
ArticleAbstract: The main goal of this paper is to present the design of an MzScheme program that allows us to simulaPalabras claves:Autores:Balbontín Noval D., Fernando Sancho-Caparrini, Pérez-Jiménez M.J.Fuentes:scopusA formalization of transition P systems
ArticleAbstract: In this paper we give a complete formalization of a new computability model of a distributed parallePalabras claves:Formal verification, Natural Computing, P systemAutores:Fernando Sancho-Caparrini, Pérez-Jiménez M.J.Fuentes:scopusA note on complexity measures for probabilistic P systems
Conference ObjectAbstract: In this paper we present a first approach to the definition of different entropy measures for probabPalabras claves:entropy, Natural Computing, P systemsAutores:Cordón-Franco A., Fernando Sancho-CaparriniFuentes:scopusA prolog simulator for deterministic P systems with active membranes
Conference ObjectAbstract: In this paper we propose a new way to represent P systems with active membranes based on Logic ProgrPalabras claves:Logic Programming, Membrane Computing, Prolog, SAT-problem, SimulationAutores:Cordón-Franco A., Fernando Sancho-Caparrini, Gutiérrez-Naranjo M.A., Pérez-Jiménez M.J.Fuentes:scopusA virtual laboratory for the study of history and cultural dynamics
ReviewAbstract: This article presents a Virtual Laboratory that enables the researcher to try hypothesis and confirmPalabras claves:Cultural Complexity, Cultural Dynamics, Multi-Agent Based Simulation, NetLogo, virtual laboratoryAutores:Fernando Sancho-Caparrini, Suárez J.L.Fuentes:scopusComplexity classes in models of cellular computing with membranes
ArticleAbstract: In this paper we introduce four complexity classes for cellular computing systems with membranes: thPalabras claves:Complexity classes, Membrane Computing, P systemsAutores:Fernando Sancho-Caparrini, Pérez-Jiménez M.J., Romero-Jiménez A.Fuentes:scopusASAP: A framework for designing gamified models of complex systems
Conference ObjectAbstract: This paper introduces ASAP, a framework for the development of mobile gamification of problems wherePalabras claves:Complex systems, data crowdsourcing, Gamification, mobile computingAutores:Borrego-Diaz J., Fernando Sancho-Caparrini, Galan-Paez J., Solis-Martin D.Fuentes:scopusApproximating non-discrete P systems
Conference ObjectAbstract: The main goal of this paper is to propose some geometric approaches to the computations of non-discrPalabras claves:Autores:Cordón-Franco A., Fernando Sancho-CaparriniFuentes:scopusGeneration of geometric interpolations of building types with deep variational autoencoders
ArticleAbstract: This work presents a methodology for the generation of novel 3D objects resembling wireframes of buiPalabras claves:Artificial Intelligence, artificial neural networks, computer-aided architectural design, Computer-aided design, deep generative models, deep learning, Deep Neural Networks, form-finding, generative design, procedural design, Structural design, variational autoencoderAutores:Fernando Sancho-Caparrini, Miguel J.d., Piškorec L., Villafañe M.E.Fuentes:scopusHybrid networks of evolutionary processors
ArticleAbstract: A hybrid network of evolutionary processors consists of several processors which are placed in nodesPalabras claves:Autores:Fernando Sancho-Caparrini, Martín-Vide C., Mitrana V., Pérez-Jiménez M.J.Fuentes:scopus