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Assessment and evaluation of games-based learning (gbl) in e-learning contexts
ArticleAbstract: specifically in e-learning environments has been an exponential increase from 2014. Currently coexisPalabras claves:assessment, Distance education, e-Learning, Educational game, Games-based learning (gbl), Mobile Apps, modelsAutores:Ángel Torres-Toukoumidis, Luis Miguel Romero-Rodríguez, Maria Soledad Ramirez-MontoyaFuentes:scopusDevelopment of reading skills through video games: State of the art
ArticleAbstract: This research analyzes the systematic linking of videogames in the processes towards the developmentPalabras claves:Autores:Ángel Torres-Toukoumidis, Björk S., Luis Miguel Romero-Rodríguez, Pérez-Rodríguez M.A.Fuentes:scopusCorrelation analysis between expectancy-value and achievement goals in MOOCs on energy sustainability: profiles with higher engagement
ArticleAbstract: Purpose: This paper aims to analyze the interrelationship that exists between expectancy-value and aPalabras claves:e-Learning, engagement, MOTIVATIONAutores:Luis Miguel Romero-Rodríguez, Maria Soledad Ramirez-Montoya, Valenzuela-González J.R.Fuentes:scopusIntegrated theoretical gamification model in E-learning environments (E-MIGA)
ArticleAbstract: The presence of game elements on the educational context, specifically on the E-learning modalities,Palabras claves:Distance-learning, Educational game, Educational technologies, Model construction, New TechnologiesAutores:Ángel Torres-Toukoumidis, Björk S., Luis Miguel Romero-Rodríguez, Pérez-Rodríguez M.A.Fuentes:scopus