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2018 Congreso Internacional de Innovacion y Tendencias en Ingenieria, CONIITI 2018 - Proceedings(1)
2018 IEEE Biennial Congress of Argentina, ARGENCON 2018(1)
Proceedings of SPIE - The International Society for Optical Engineering(1)
Smart Innovation, Systems and Technologies(1)
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An intelligent ecosystem to improve the information access and knowledge development about sexual and reproductive health on deaf women in Cuenca, Ecuador
Conference ObjectAbstract: Currently, the deaf women's community must face the lack of several resources related to their persoPalabras claves:deaf young women, Ecuadorian sign language, Expert systems, hearing loss, Learning objects, sexual and reproductive healthAutores:Christian Oyola-Flores, Fernando Pesántez Avilés, Jorge Francisco Galán Montesdeoca, Paola Ingavélez-Guerra, Vladimir Robles-Bykbaev, Yaroslava Robles-BykbaevFuentes:googlescopusAn interactive educational platform based on data mining and serious games to contribute to preservation and learning of the Cañari indigenous cultural heritage in Ecuador
Conference ObjectAbstract: According to latest estimates of the UNESCO between 350 and 500 million of persons that belong to inPalabras claves:Autores:E. Vinanzaca-Padilla, Fernando Pesántez Avilés, Jorge Francisco Galán Montesdeoca, V. Segarra-Vanegas, Vladimir Robles-Bykbaev, Yaroslava Robles-BykbaevFuentes:scopusAn Expert System to Provide Sexual and Reproductive Health Educational Contents for Young Deaf Women
Conference ObjectAbstract: Currently, the community of deaf women must face lack of several resources related to their personalPalabras claves:Deaf women, Engineering, higher education, sexual and reproductive healthAutores:Christian Oyola-Flores, Jorge Francisco Galán Montesdeoca, Paola Ingavélez-Guerra, Vladimir Robles-Bykbaev, Yaroslava Robles-BykbaevFuentes:googlescopusEvaluation of Usability and User Experience in Educational Videogames Related to Heritage
Conference ObjectAbstract: This paper shows a sequence of methods used to evaluate usability and user experience (UX) in educatPalabras claves:Archaeological heritage, Gamification, Serious Games, Usability Evaluation, UX evaluationAutores:Jorge Francisco Galán Montesdeoca, R. Campoverde-DuránFuentes:scopus