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Subtipo de publicación
Conference Object
(1)
Publisher
IEEE Global Engineering Education Conference, EDUCON
(1)
Área temáticas
Escuelas y sus actividades; educación especial
(1)
Área de conocimiento
Pedagogía
(1)
Año de Publicación
2022
(1)
Origen
google
(1)
scopus
(1)
Palabras Claves
Covid-19 pandemic
(1)
Education
(1)
Gamification
(1)
Virtual Education
(1)
web 3.0 tools
(1)
Gamification as a strategy in collaborative learning against virtual education in times of pandemic
Conference Object
Abstract:
This research focuses on the use of gamification in collaborative learning, which means, implementin
Palabras claves:
Covid-19 pandemic, Education, Gamification, Virtual Education, web 3.0 tools
Autores:
Catherine P.C. Culqui, HECTOR DANIEL MOROCHO LARA, Marbella Escalante, María Cristina Páez Quinde
Fuentes:
google
scopus
1
1