HECTOR DANIEL MOROCHO LARA
0000-0003-3107-6238
UTA
20
Coauthors
6
Documentos
1
H-index Scopus
1
I10-index Google
4
H-index Google
Volumen de publicaciones por año
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Año de publicación | Num. Publicaciones |
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2021 | 1 |
2022 | 5 |
Publicaciones por áreas de conocimiento
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Área de conocimiento | Num. Publicaciones |
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Tecnología educativa | 6 |
Pedagogía | 3 |
Publicaciones por áreas temáticas
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Área temática | Num. Publicaciones |
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Escuelas y sus actividades; educación especial | 4 |
Funcionamiento de bibliotecas y archivos | 3 |
Ciencias de la computación | 1 |
Historia natural | 1 |
Dirección general | 1 |
Interacción social | 1 |
Retórica y colecciones literarias | 1 |
Enseñanza primaria | 1 |
Matemáticas | 1 |
Principales fuentes de datos
Origen | Num. Publicaciones |
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Scopus | 6 |
Google Scholar | 6 |
RRAAE | 0 |
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Coautores destacados por número de publicaciones
Coautor | Num. Publicaciones |
---|---|
María Cristina Páez Quinde | 5 |
Sarah Jacqueline Iza-Pazmiño | 2 |
Hector Neto-Chusin | 2 |
Héctor Neto | 2 |
Patricio Miranda-Ramos | 1 |
Pablo Hernández-Domínguez | 1 |
Xavier Sulca-Guale | 1 |
Chasipanta-Nieves A. | 1 |
Marbella Escalante | 1 |
Catherine P.C. Culqui | 1 |
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Top Keywords
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Publicaciones del autor
Gamification Resources Applied to Reading Comprehension: Projects of Connection with Society Case Study
Conference ObjectAbstract: This research work focused on the use of gamification resources applied to virtual education, that iPalabras claves:Gamification, Learning and Knowledge Technologies (TAC), READING COMPREHENSION, Virtual Education, web 3.0 toolsAutores:HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Pablo Hernández-Domínguez, Sarah Jacqueline Iza-PazmiñoFuentes:googlescopusGamification Tools as a Learning Strategy in Virtual Classes in University Students: Elemental Education Major Case Study
Conference ObjectAbstract: This research work focuses on the use of gamification as strategy learning tool for university studePalabras claves:Gamification, higher education, ict, Learning, Serious GamesAutores:Chasipanta-Nieves A., HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Xavier Sulca-GualeFuentes:googlescopusGamification as a strategy in collaborative learning against virtual education in times of pandemic
Conference ObjectAbstract: This research focuses on the use of gamification in collaborative learning, which means, implementinPalabras claves:Covid-19 pandemic, Education, Gamification, Virtual Education, web 3.0 toolsAutores:Catherine P.C. Culqui, HECTOR DANIEL MOROCHO LARA, Marbella Escalante, María Cristina Páez QuindeFuentes:googlescopusVirtual Environments Web 2.0 as a Tool for the Development of the Reading Comprehension in the Basic Education Area
Conference ObjectAbstract: This research was carried out in order to analyze the use of virtual environments in the developmentPalabras claves:comprehensive reading, Education, EDUCATIONAL PROCESS, ict, virtual environmentsAutores:HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Mayra I. Barrera G, Sonia Armas-AriasFuentes:googlescopusCollaborative tools web 3.0 in the teaching of mathematics in times of Covid 19 pandemic
Conference ObjectAbstract: The limited use of collaborative tools in the teaching of Mathematics with students of Middle BasicPalabras claves:collaborative tools, DIDACTICS, ict, LKT, mathematics teachingAutores:HECTOR DANIEL MOROCHO LARA, Héctor Neto, Hector Neto-Chusin, Patricio Miranda-Ramos, Sarah Jacqueline Iza-PazmiñoFuentes:googlescopus