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Advances in Intelligent Systems and Computing(1)
Communications in Computer and Information Science(1)
Lecture Notes in Networks and Systems(1)
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Funcionamiento de bibliotecas y archivos(2)
Escuelas y sus actividades; educación especial(1)
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scopus(3)
Gamification Tools as a Learning Strategy in Virtual Classes in University Students: Elemental Education Major Case Study
Conference ObjectAbstract: This research work focuses on the use of gamification as strategy learning tool for university studePalabras claves:Gamification, higher education, ict, Learning, Serious GamesAutores:Chasipanta-Nieves A., HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Xavier Sulca-GualeFuentes:googlescopusMobile applications and their influence in the cognitive flexibility
Conference ObjectAbstract: An experiment was used in this research by using mobile applications and its influence on the cognitPalabras claves:Cognitive flexibility, information and communication technologies, M-health, Mobile ApplicationsAutores:Hernández-Toro V., María Cristina Páez Quinde, Rommel Velastegui, Xavier Sulca-GualeFuentes:googlescopusStrengthening the Communicative Competence by Integrating Language Functions in the EFL Classroom with Gamification Tools
Conference ObjectAbstract: English as a foreign language education will promote real-world communication with people from all oPalabras claves:Communicative competences, Gamification tools, LANGUAGE FUNCTIONS, Real-world communication, Web 2.0Autores:Ana Vera-De la Torre, Dorys Cumbre-Coraizaca, Verónica Elizabeth Chicaiza-Redín, Xavier Sulca, Xavier Sulca-GualeFuentes:googlescopus