Mostrando 3 resultados de: 3
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Gamification as a didactic strategy in a digital literancy: Case study for incacerated individuals
Conference ObjectAbstract: Currently, gamification has achieved to improve the commitment, performance and the motivation of usPalabras claves:digital literacy, Education, Gamification, MOTIVATION, MultimediaAutores:María Cristina Páez Quinde, María Fernanda Viteri Viteri, Ruth Infante-Paredes, Sánchez Guerrero Javier, Santiago Acurio MaldonadoFuentes:scopusEvaluation of the degree of intellectual maturity in the development of literacy through immersive virtual worlds: SAPIE methodology
Conference ObjectAbstract: The design of educational activities in immersive virtual environments is one of the emerging perspePalabras claves:CHILDREN, global model SAPIE, immersive virtual world, literacyAutores:Darwin Gabriel Garcia Herrera, María Cristina Páez Quinde, Mayra I.G. Barrera, Ruth Infante-Paredes, Sánchez Guerrero JavierFuentes:scopusPsychosocial risk factors in university teachers
ArticleAbstract: The psychosocial factors constitute a fundamental axis of the effects that work has on people's livePalabras claves:COPSOQ, Demandas de trabajo, Estrés, FACTORES DE RIESGO PSICOSOCIALES, Psychosocial risk factors, Stress, Work demandsAutores:Daniel Sánchez-Guerrero, Gabini S., María Cristina Páez Quinde, Morales Gómez M.F., Ruth Infante-Paredes, Sonnia A. Hebkp_redia GálvezFuentes:googlescopus