Mostrando 6 resultados de: 6
Filtros aplicados
Publisher
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)(4)
Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics(4)
Assembly Automation(1)
Dirección de Investigación y Desarrollo Universidad Técnica De Ambato(1)
Área temáticas
Métodos informáticos especiales(3)
Dirección general(2)
Otras ramas de la ingeniería(2)
Publicidad y relaciones públicas(2)
Ciencias de la computación(1)
Área de conocimiento
Marketing(3)
Ciencias de la computación(1)
Inteligencia artificial(1)
Investigación de mercado(1)
Neuropsicología(1)
Augmented reality as a new marketing strategy
Conference ObjectAbstract: This article proposes the development of an augmented reality application that allows the user to prPalabras claves:Arkit, Augmented Reality, MARKETING, Swift4, technology, UnityAutores:Aldrin G. Acosta, Cristian Gallardo, Irma E. Chango, Jaime Santana, Julio Andrés Tapia, Sandy P. Rodríguez, Víctor Hugo Andaluz, Washington X. QuevedoFuentes:googlescopusCONTROL VIRTUAL DE UN COMPUTADOR MEDIANTE EL SENSOR KINECT
ArticleAbstract: Este trabajo presenta la interacción entre el Sensor Kinect y un computador, permitiendo al usPalabras claves:Autores:Cristian Gallardo, Jaime Santana, Jessica S. Ortiz, Johana Villacres, Paúl Romero, Renato Toasa, Víctor Hugo AndaluzFuentes:googlerraaeMarket study of durable consumer products in multi-user virtual environments
Conference ObjectAbstract: This article describes an analysis of the demand of a product or service through virtual environmentPalabras claves:Analysis of demand, CONSUMERS, multi-user, Product designers, Virtual realityAutores:Aldrin G. Acosta, Cristian Gallardo, Julio Andrés Tapia, Olga J. Benavides, Verónica A. Rocha, Víctor Hugo Andaluz, Washington X. QuevedoFuentes:scopusSales Maximization Based on Neuro-Marketing Techniques in Virtual Environments
Conference ObjectAbstract: This article describes an analysis of the merchandising techniques used in Neuromarketing through aPalabras claves:Consumer study, MARKETING, Merchandising, Neuromarketing, VIRTUALAutores:Aldrin G. Acosta, Cristian Gallardo, Julio Andrés Tapia, Paulina F. Venegas, Víctor Hugo Andaluz, Viviana B. López, Washington X. QuevedoFuentes:googlescopusReal–Time Virtual Reality Visualizer for Unmanned Aerial Vehicles
Conference ObjectAbstract: The visualization of tele-operated and autonomous executions in the field becomes difficult if the rPalabras claves:3D models, Real time visualization, Reconstructed scenario, Virtual realityAutores:Christian P. Carvajal, Cristian Gallardo, Fernando A. Chicaiza, Jaime Santana, Vicente Morales, Víctor Hugo Andaluz, Washington X. QuevedoFuentes:googlescopusRobot nonlinear control for Unmanned Aerial Vehicles’ multitasking
ArticleAbstract: Purpose: This paper aims to present a unified motion control scheme for quadcopters which not only sPalabras claves:Non-linear systems, Quadcopters, Stability and robustness proof, Unified motion controlAutores:Byron E. Vaca, Christian P. Carvajal, Cristian Gallardo, Fernando A. Chicaiza, Giovanny Cuzco, Gonzalo Samaniego Erazo, José L. Morales, Vicente Morales, Víctor Hugo AndaluzFuentes:googlescopus