Mostrando 2 resultados de: 2
Filtros aplicados
Publisher
Advances in Intelligent Systems and Computing(1)
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao(1)
Área temáticas
Ciencias de la computación(2)
Escuelas y sus actividades; educación especial(2)
Educación superior(1)
Juegos y diversiones de interior(1)
Año de Publicación
2020(2)
Application of a Ludic Video Game as an Alternative Resource in the Classroom. A Case Study
Conference ObjectAbstract: Video games are seen as a form of entertainment, but it also strengthens intellectual development. TPalabras claves:Gamification, ISO/IEC 25022, Ludic videogame, SCRUM-SUMAutores:Antonio Quiña-Mera, Cathy Guevara-Vega, Juan Pablo Carvallo Vega, Katherine Estefanía Coral-Pineda, Xavier Mauricio Rea-PeñafielFuentes:scopusIncidence of a web application implementation for high school students learning evaluation: A case study
ArticleAbstract: This research presents, the results of the study carried out to the learning evaluation process throPalabras claves:Academic reinforcement plan, MVC, Scrum, Software Engineering, Structured tests, student evaluationAutores:Antonio Quiña-Mera, Cathy Guevara-Vega, Erick P. Herrera-Granda, Iván García-Santillán, Willan P. Chamorro-OrtegaFuentes:googlescopus