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A model-based approach for specifying changes in replications of empirical studies in computer Science
ArticleAbstract: The need of replicating empirical studies in Computer Science is widely recognized among the researcPalabras claves:Families of experiments, Linguistic patterns, Replication changes, Templates, Threats to validityAutores:Bernardez B., Cathy Guevara-Vega, Cruz M., Durán A., Ruiz-Cortés A.Fuentes:googlescopusCorrection to: A model-based approach for specifying changes in replications of empirical studies in computer Science (Computing, (2022), 10.1007/s00607-022-01133-x)
OtherAbstract: In the original publication of the article, the caption of Fig. 9, the affiliation corresponding toPalabras claves:Autores:Bernardez B., Cathy Guevara-Vega, Cruz M., Durán A., Ruiz-Cortés A.Fuentes:googlescopusApplication of a Ludic Video Game as an Alternative Resource in the Classroom. A Case Study
Conference ObjectAbstract: Video games are seen as a form of entertainment, but it also strengthens intellectual development. TPalabras claves:Gamification, ISO/IEC 25022, Ludic videogame, SCRUM-SUMAutores:Antonio Quiña-Mera, Cathy Guevara-Vega, Juan Pablo Carvallo, Katherine Estefanía Coral-Pineda, Xavier Mauricio Rea-PeñafielFuentes:scopusImproving Software Project Management by Applying Agile Methodologies: A Case Study
Conference ObjectAbstract: In the industry, the demand for building custom software is continuous and pressing; this responsibiPalabras claves:agile methodologies, Case study, Software Engineering, software project managementAutores:Antonio Quiña-Mera, Cathy Guevara-Vega, Doris Chicaiza Angamarca, Javier Montaluisa, Lincon Chamorro AndradeFuentes:googlescopusIncidence of a web application implementation for high school students learning evaluation: A case study
ArticleAbstract: This research presents, the results of the study carried out to the learning evaluation process throPalabras claves:Academic reinforcement plan, MVC, Scrum, Software Engineering, Structured tests, student evaluationAutores:Antonio Quiña-Mera, Cathy Guevara-Vega, Erick P. Herrera-Granda, Iván García-Santillán, Willan P. Chamorro-OrtegaFuentes:googlescopusEmpirical Strategies in Software Engineering Research: A Literature Survey
Conference ObjectAbstract: Context: The Software Engineering (SE) research continues to gain strength and interest for researchPalabras claves:empirical software engineering, empirical strategy, Software Engineering, Systematic Mapping StudyAutores:Antonio Quiña-Mera, Bernardez B., Cathy Guevara-Vega, Cruz M., Durán A., Ruiz-Cortés A.Fuentes:googlescopusOpen Science publication of experimental laboratory packages for Software Engineering
Conference ObjectAbstract:Palabras claves:Autores:Cathy Guevara-VegaFuentes:scopusSoftware Project Management Integrating CMMI-DEV and SCRUM
Conference ObjectAbstract: Nowadays organizations aim to enhance software products development and maintenance satisfying then,Palabras claves:CMMI-DEV, ISO/IEC 25000, Quality in use, Scrum, Software Engineering, software project managementAutores:Antonio Quiña-Mera, Basantes Andrade Andrea, Cathy Guevara-Vega, Gema Guerrero, Iván García-SantillánFuentes:scopusSoftware estimation: Benchmarking between COCOMO II and SCOPE
Conference ObjectAbstract: This article presents the result of a comparative study that best determines the most useful softwarPalabras claves:Benchmarking, COCOMO II, SCOPE, Software estimateAutores:Antonio Quiña-Mera, Basantes Andrade Andrea, Cathy Guevara-Vega, Joseph Guerrero-PasquelFuentes:googlescopusUse of gamification in the learning of children with dyseidetic disexia: A case study
ArticleAbstract: In primary education institutions there is a high degree of children with associated learning difficPalabras claves:dyslexia, Gamification, Learning Difficulties, Sum, Video GameAutores:Alexander Guevara-Vega, Antonio Quiña-Mera, Cathy Guevara-Vega, Iván García-Santillán, Javier Montaluisa Yugla, Selena Pozo BarahonaFuentes:googlescopus