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Advances in Intelligent Systems and Computing(1)
Communications in Computer and Information Science(1)
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao(1)
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Ciencias de la computación(3)
Escuelas y sus actividades; educación especial(2)
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Application of a Ludic Video Game as an Alternative Resource in the Classroom. A Case Study
Conference ObjectAbstract: Video games are seen as a form of entertainment, but it also strengthens intellectual development. TPalabras claves:Gamification, ISO/IEC 25022, Ludic videogame, SCRUM-SUMAutores:Antonio Quiña-Mera, Cathy Guevara-Vega, Juan Pablo Carvallo Vega, Katherine Estefanía Coral-Pineda, Xavier Mauricio Rea-PeñafielFuentes:scopusIncidence of a web application implementation for high school students learning evaluation: A case study
ArticleAbstract: This research presents, the results of the study carried out to the learning evaluation process throPalabras claves:Academic reinforcement plan, MVC, Scrum, Software Engineering, Structured tests, student evaluationAutores:Antonio Quiña-Mera, Cathy Guevara-Vega, Erick P. Herrera-Granda, Iván García-Santillán, Willan P. Chamorro-OrtegaFuentes:googlescopusIntegration and evaluation of social networks in virtual learning environments: A case study
Conference ObjectAbstract: Higher education institutions objective is to establish a quality learning process in which facultyPalabras claves:ISO/IEC 9126, MOODLE, SATISFACTION, SOCIAL NETWORKS, Usability, Virtual Learning EnvironmentAutores:Alexandra Juma, Antonio Quiña-Mera, Iván García-Santillán, Jorge A. Caraguay-Procel, José Rodríguez, Naranjo Toro MiguelFuentes:scopus