Mostrando 2 resultados de: 2
Filtros aplicados
Publisher
Advances in Intelligent Systems and Computing(1)
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao(1)
Application of a Ludic Video Game as an Alternative Resource in the Classroom. A Case Study
Conference ObjectAbstract: Video games are seen as a form of entertainment, but it also strengthens intellectual development. TPalabras claves:Gamification, ISO/IEC 25022, Ludic videogame, SCRUM-SUMAutores:Antonio Quiña-Mera, Cathy Guevara-Vega, Juan Pablo Carvallo Vega, Katherine Estefanía Coral-Pineda, Xavier Mauricio Rea-PeñafielFuentes:scopusUse of gamification in the learning of children with dyseidetic disexia: A case study
ArticleAbstract: In primary education institutions there is a high degree of children with associated learning difficPalabras claves:dyslexia, Gamification, Learning Difficulties, Sum, Video GameAutores:Alexander Guevara-Vega, Antonio Quiña-Mera, Cathy Guevara-Vega, Iván García-Santillán, Javier Montaluisa Yugla, Selena Pozo BarahonaFuentes:googlescopus