Mostrando 5 resultados de: 5
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ACM International Conference Proceeding Series(2)
Advances in Intelligent Systems and Computing(1)
Communications in Computer and Information Science(1)
Journal of Biomedical Informatics(1)
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Escuelas y sus actividades; educación especial(2)
Juegos y diversiones de interior(2)
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Enhancing phonological awareness in Children with Dyslexia: Application based on a computer learning game environment
Conference ObjectAbstract: The aim of this research is to improve phonological awareness in children with dyslexia by using a cPalabras claves:digital literacy, dyslexia, Gamification, Inclusive Learning, Phologial awarenessAutores:González-González C.S., Jaime Basurto-Ortiz, Silvia Vaca-Gallegos, Torres-Carrion Pablo VicenteFuentes:scopusEvaluation of the Kahoot Tool as an Applied Assessment in Physical Education Learning
Conference ObjectAbstract: Technology and gamification strategies have influenced and modified the teaching-learning methods thPalabras claves:Education, Gamification, Kahoot, Physical EducationAutores:Gustavo Buele-Guerrero, Torres-Carrion Pablo VicenteFuentes:scopusEducational math game for stimulation of children with dyscalculia
Conference ObjectAbstract: Dyscalculia is a specific learning disorder, reflected in an arithmetic capacity below the expectedPalabras claves:Dyscalculia, Educational games, Gamification, Inclusive education, mathematics teachingAutores:Christian Sarmiento-Guerrero, Juan Carlos Torres-Díaz, Luis Barba-Guaman, Torres-Carrion Pablo VicenteFuentes:googlescopusImproving cognitive abilities through gestural interaction
Conference ObjectAbstract: The psychology of learning and the neurosciences sustain an ongoing effort in the study of memory inPalabras claves:COGNITIVE SKILLS, Gamification, gestural interaction, NeuroscienceAutores:Bravo C.B., González-González C.S., Moro A.I., Torres-Carrion Pablo VicenteFuentes:googlescopusSerious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system
ArticleAbstract: One of the principal problems of rehabilitation is that therapy sessions can be boring due the repetPalabras claves:Exergames, Gamification, recommender systems, Rehabilitation, Serious GamesAutores:González-González C.S., Muñoz-Cruz V., Toledo-Delgado P.A., Torres-Carrion Pablo VicenteFuentes:googlescopus