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Gamification in Ecology-Oriented Mobile Applications—Typologies and Purposes
ArticleAbstract: Mobile applications viewed as digital social change tools are focused on sustainable devel-opment, pPalabras claves:Ecology, Environmental protection, Gamification, Mobile Apps, Smartphones, Sustainable DevelopmentAutores:Andrea De-Santis, Ángel Torres-Toukoumidis, Diego Vintimilla-Leon, Paulo Carlos López-LópezFuentes:scopusPlayful Experience in Health Literacy. Beyond Gamification and Serious Games
Conference ObjectAbstract: Health literacy has become a priority for the well-being of individuals and society. Despite the impPalabras claves:Gamification, Health literacy, Playful experience, Serious GamesAutores:Andrea De-Santis, Ángel Torres-Toukoumidis, Diego Vintimilla-Leon, Juan Cárdenas-Tapia, Mäeots M.Fuentes:googlescopus