Mostrando 4 resultados de: 4
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ACM International Conference Proceeding Series(1)
Communications in Computer and Information Science(1)
Lecture Notes in Networks and Systems(1)
Smart Innovation, Systems and Technologies(1)
Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
Conference ObjectAbstract: Aggressive conflicts are part of the natural social behavior of students in schools, which can leadPalabras claves:awareness, CYBERBULLYING, Escape Room · Breakout, Gamification, Gaming platforms, Messaging platforms, microlearning, Social media platformsAutores:Chacón J., Chacón-Castro M., Janio Jadán-Guerrero, LOURDES ILLESCAS PEÑAFuentes:googlescopusGeo-colonizing Mars: A fun way to raise awareness about environment caring and teach Geometry
Conference ObjectAbstract: The technological boom in which we are immersed has caused the game rules in education to change toPalabras claves:Breakout, environment, Gamification, Geometry, immersive, pedagogical strategyAutores:Arroyo-Cruz L., Chacón-Castro M., Janio Jadán-GuerreroFuentes:googlescopusEscape Rooms: A Formula for Injecting Interaction in Chemistry Classes
Conference ObjectAbstract: Chemistry teaching requires active methodologies that involve students in carrying out activities thPalabras claves:Active methodology, Chemistry teaching, collaborative work, Escape Rooms, GamificationAutores:Chacón-Castro M., Janio Jadán-Guerrero, Luis Aimacaña-EspinosaFuentes:scopusEscape Rooms: Mathematical Challenges Available to Educators
Conference ObjectAbstract: This work shows the results of the research, applied to 38 students of the first grade of high schooPalabras claves:Collaborative learning, Escape Rooms, Gamification, Problem solvingAutores:Chacón-Castro M., Janio Jadán-Guerrero, Luis Aimacaña-EspinosaFuentes:scopus