Mostrando 3 resultados de: 3
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Subtipo de publicación
Conference Object(3)
Publisher
ACM International Conference Proceeding Series(1)
Communications in Computer and Information Science(1)
Proceedings of the 2022 IEEE 2nd International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022(1)
Área temáticas
Astronomía y ciencias afines(1)
Ciencias Naturales y Matemáticas(1)
Escuelas y sus actividades; educación especial(1)
Interacción social(1)
Juegos de habilidad de interior(1)
Origen
scopus(3)
Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
Conference ObjectAbstract: Aggressive conflicts are part of the natural social behavior of students in schools, which can leadPalabras claves:awareness, CYBERBULLYING, Escape Room · Breakout, Gamification, Gaming platforms, Messaging platforms, microlearning, Social media platformsAutores:Chacón J., Chacón-Castro M., Janio Jadán-Guerrero, LOURDES ILLESCAS PEÑAFuentes:googlescopusGeo-colonizing Mars: A fun way to raise awareness about environment caring and teach Geometry
Conference ObjectAbstract: The technological boom in which we are immersed has caused the game rules in education to change toPalabras claves:Breakout, environment, Gamification, Geometry, immersive, pedagogical strategyAutores:Arroyo-Cruz L., Chacón-Castro M., Janio Jadán-GuerreroFuentes:googlescopusSerious videogames for teaching recycling based on the STEM Project
Conference ObjectAbstract: This article shows an educational practice laboratory, where high school students created educationaPalabras claves:Serious Games, Steam, Teaching, VIDEOGAMESAutores:Chacón-Castro M., Janio Jadán-Guerrero, Lopez-Quintero J., Luna-Pineda J., Patricia Acosta-VargasFuentes:googlescopus