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scopus(6)
A brief history of videogame
ArticleAbstract: The following text contains a brief journey through a short and yet intense adventure, the history oPalabras claves:Prejudices, VIDEOGAMES, Visual cultureAutores:Raventós C.L., Simone BelliFuentes:scopusCollective subjects and political mobilization in the public space: Towards a multitude capable of generating transformative practices
ArticleAbstract: During the last twenty years in Latin America, there has been a rise in governments drawn from self-Palabras claves:#Occupy, emotions, multitude, public space, squareAutores:Raventós C.L., Simone BelliFuentes:scopusPlagiarism detection in the classroom: honesty and trust through the urkund and turnitin software
Conference ObjectAbstract: This text is the result of a research process that has been carried out during the last five years oPalabras claves:Intellectual integrity, Plagiarism, trust, Turnitin, UrkundAutores:Raventós C.L., Simone Belli, Teresa GuardaFuentes:scopusPsychological outlook on video games: An example of the long road to the invention of disorders not associated with substances
Conference ObjectAbstract: To talk about the relationship between psychology and video games is to talk almost completely aboutPalabras claves:HEALTH, Personality disorder, Social psychology, Video GameAutores:Raventós C.L., Simone BelliFuentes:scopusNarratives and emotions: The exchange of knowledge as secondary emotion
ArticleAbstract: Our aim is to examine why trust can be considered a second-order emotion and how trust plays out difPalabras claves:institution, Narrative, Second-order emotion, Testimony, trustAutores:Broncano F., Raventós C.L., Simone BelliFuentes:scopusThe exceptionality of the other
ArticleAbstract: This paper is a voyage in an archipelago of concepts, a nomadic journey, and an invitation to thinkPalabras claves:alterity, knowledge, Social imaginaryAutores:Raventós C.L., Romano J., Simone BelliFuentes:scopus