Mostrando 2 resultados de: 2
Filtros aplicados
Subtipo de publicación
Article(2)
Área temáticas
Educación de adultos(1)
Educación superior(1)
Escuelas y sus actividades; educación especial(1)
Programación informática, programas, datos, seguridad(1)
Origen
scopus(2)
Gamification and deep learning approaches in higher education
ArticleAbstract: Gamification is a tool that has been used to promote commitment and motivation to students. This facPalabras claves:Deep learning approach, Gamification, HEgameApp, higher education, Student commitmentAutores:Aguiar-Castillo L., Clavijo-Rodriguez A., De Saá-Pérez P., Hernández-López L., Rafael Pérez-JiménezFuentes:scopusGamification as a motivation strategy for higher education students in tourism face-to-face learning
ArticleAbstract: The purpose of this research was to examine the aspects that motivate a student's intention to use aPalabras claves:educational technology, Gamification, Intention to Use, MOTIVATION, University StudentsAutores:Aguiar-Castillo L., De Saá-Pérez P., Hernández-López L., Rafael Pérez-JiménezFuentes:scopus