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Filtros aplicados
Publisher
ACM International Conference Proceeding Series(1)
Universal Access in the Information Society(1)
Área temáticas
Conocimiento(1)
Escuelas y sus actividades; educación especial(1)
Funcionamiento de bibliotecas y archivos(1)
Juegos de habilidad de interior(1)
Año de Publicación
2019(2)
Origen
scopus(2)
Engagement in the course of programming in higher education through the use of gamification
ArticleAbstract: Programming learning in college education is hard for students. Consequently, strategies are requirePalabras claves:Challenge, engagement, Gamification, MOTIVATIONAutores:Maria Soledad Ramirez-Montoya, Mena J., Peñalvo F.J.G., Rincón-Flores E.G., Rojas-López A.Fuentes:scopusEngaging MOOC through gamification: Systematic mapping review
Conference ObjectAbstract: While gamification has a strong position in business and marketing, it is just emerging in the educaPalabras claves:Gamification, Mooc, ONLINE LEARNING, teaching/learning strategiesAutores:Maria Soledad Ramirez-Montoya, Mena J., Rincón-Flores E.G.Fuentes:scopus