Mostrando 6 resultados de: 6
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Publisher
ACM International Conference Proceeding Series(3)
Advances in Intelligent Systems and Computing(1)
International Journal on Interactive Design and Manufacturing(1)
Universal Access in the Information Society(1)
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Escuelas y sus actividades; educación especial(5)
Conocimiento(1)
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Economía de la tierra y la energía(1)
Educación(1)
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Tecnología educativa(2)
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ODS 4: Educación de calidad(6)
ODS 17: Alianzas para lograr los objetivos(5)
ODS 9: Industria, innovación e infraestructura(3)
ODS 7: Energía asequible y no contaminante(2)
ODS 10: Reducción de las desigualdades(1)
Origen
scopus(6)
Engagement in the course of programming in higher education through the use of gamification
ArticleAbstract: Programming learning in college education is hard for students. Consequently, strategies are requirePalabras claves:Challenge, engagement, Gamification, MOTIVATIONAutores:Maria Soledad Ramirez-Montoya, Mena J., Peñalvo F.J.G., Rincón-Flores E.G., Rojas-López A.Fuentes:scopusEngaging MOOC through gamification: Systematic mapping review
Conference ObjectAbstract: While gamification has a strong position in business and marketing, it is just emerging in the educaPalabras claves:Gamification, Mooc, ONLINE LEARNING, teaching/learning strategiesAutores:Maria Soledad Ramirez-Montoya, Mena J., Rincón-Flores E.G.Fuentes:scopusGamification: a new key for enhancing engagement in MOOCs on energy?
ArticleAbstract: Gamification is an innovative educational strategy that uses elements of games for educational purpoPalabras claves:Educational Innovation, engagement, Gamification, higher education, XMOOCAutores:Maria Soledad Ramirez-Montoya, Mena J., Rincón-Flores E.G.Fuentes:scopusChallenge-based gamification and its impact in teaching mathematical modeling
Conference ObjectAbstract: The research presented describes how the challenge-based gamification strategy contributes to meaninPalabras claves:Challenge based learning, Gamification, Modeling, Problem solutionAutores:Maria Soledad Ramirez-Montoya, Mena J., Rincón-Flores E.G.Fuentes:scopusChallenge-based gamification as a teaching' Open Educational Innovation strategy in the energy sustainability area
Conference ObjectAbstract: The purpose of this paper is to show a PhD dissertation research plan-And its current status-About tPalabras claves:Challenges, energy, Gamification, MOOCs, open innovationAutores:Maria Soledad Ramirez-Montoya, Mena J., Rincón-Flores E.G.Fuentes:scopusThe use of gamification as a teaching methodology in a MOOC about the strategic energy reform in México
Conference ObjectAbstract: The arrival of online programs in education is pushing educators to promote new ways of teaching toPalabras claves:Gamification, MOOCs, Teacher educationAutores:Maria Soledad Ramirez-Montoya, Mena J., Ramírez-Velarde R., Rincón-Flores E.G.Fuentes:scopus