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Article(2)
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International Journal on Interactive Design and Manufacturing(1)
Universal Access in the Information Society(1)
Área temáticas
Escuelas y sus actividades; educación especial(2)
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Juegos de habilidad de interior(1)
Programación informática, programas, datos, seguridad(1)
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Tecnología educativa(1)
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scopus(2)
Gamification: a new key for enhancing engagement in MOOCs on energy?
ArticleAbstract: Gamification is an innovative educational strategy that uses elements of games for educational purpoPalabras claves:Educational Innovation, engagement, Gamification, higher education, XMOOCAutores:Maria Soledad Ramirez-Montoya, Mena J., Rincón-Flores E.G.Fuentes:scopusEngagement in the course of programming in higher education through the use of gamification
ArticleAbstract: Programming learning in college education is hard for students. Consequently, strategies are requirePalabras claves:Challenge, engagement, Gamification, MOTIVATIONAutores:Maria Soledad Ramirez-Montoya, Mena J., Peñalvo F.J.G., Rincón-Flores E.G., Rojas-López A.Fuentes:scopus