Mostrando 2 resultados de: 2
Filtros aplicados
Subtipo de publicación
Article(2)
Publisher
Australasian Journal of Educational Technology(1)
International Journal on Interactive Design and Manufacturing(1)
Área temáticas
Escuelas y sus actividades; educación especial(2)
Ciencias de la computación(1)
Dirección general(1)
Interacción social(1)
Programación informática, programas, datos, seguridad(1)
Año de Publicación
2020(2)
Origen
scopus(2)
Gamification: a new key for enhancing engagement in MOOCs on energy?
ArticleAbstract: Gamification is an innovative educational strategy that uses elements of games for educational purpoPalabras claves:Educational Innovation, engagement, Gamification, higher education, XMOOCAutores:Maria Soledad Ramirez-Montoya, Mena J., Rincón-Flores E.G.Fuentes:scopusThe use of gamification in xMOOCs about energy: Effects and pbkp_redictive models for participants' learning
ArticleAbstract: Open access education has significantly grown in strength as a new way of fostering innovation in scPalabras claves:Gamification in education, Gamified challenge, higher education, MOOCs, Teaching methodsAutores:Maria Soledad Ramirez-Montoya, Mena J., Rincón-Flores E.G., Velarde R.R.Fuentes:scopus